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| Post your Charmer Deck here | |
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+45hiita lover ally of justice catastor charmergirl2468 Gentasu ΛΔ Milla Lyna Hippocampus boss_of_bosses Charmergirl2251 MaxxiasCXY96 Kai Ichinose mercurian262144 Kaizu Toshiki Kai Tiruru Dharc-Kun Misuka niggoblanco lightmanny Solid Snake Wynndgale Hako manori Narue Moon Eria-sama cronix4231 Duelcharmer338 Laserface Kyokochan666 aramil001 kelptic183 Joan's Guardian Skyblade LV12 Wynn Necromonium darkfireblade25 Kappa Tulen Wiseman TheLastHope Will Lair ocryptid Natsuhiko HiitaFire Kirikaze Fuuma Eria 49 posters | |
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hiita lover Junior Charmer
Posts : 232 Charmer Power : 3011 Join date : 2014-07-09 Age : 27 Location : with hitta's heart I love her so mach Favorite Charmer :
| Subject: Re: Post your Charmer Deck here Mon Jul 21, 2014 9:10 am | |
| this is my new charmer deck post Next challengers what do you guys think of the deck now? | |
| | | Senshiirou New Charmer
Posts : 4 Charmer Power : 1015 Join date : 2014-12-12 Location : Yllise/Altea Favorite Charmer :
| Subject: Re: Post your Charmer Deck here Sat Dec 13, 2014 9:59 am | |
| Will be making a Secret Village of the Burden Decree Solidarity, with Spellcaster's Support for the FP, and Charmers deck. But I don't know What Other Spells Cards, Trap Cards, and XYZ Monster I would use for Dueling, or Recommend for this type of a Theme deck. (Making it, as 60 Cards Only for the Deck I needed)
Kycoo, the Ghost Destroyer x2 Magicial Exemplar x2 Breaker the Magicial Warrior x2 Defender the Magicial Warrior x2 Old Vindictive Magician x2 Magician's Valkryia x2 Gravekeepers Spy x3 Effect Veilers x2 Night Ends Sorcerer Geomancer of the IB Debris Dragon x2 FP - Aussa FP - Dharc FP - Eria FP - Hiita FP - Eria Milla the Temporal Magician Dharc the DC Eria the WC Wynn the WC Lyna the LC Aussa the EC Hitta the FC
Spells: Burden of the Mighty x2 Secret Village of the Spellcaster x2 Terraforming Gold Saracophagus Book of Moon/Compulsory Evaluation Device Dark Hole Swords of Revealing Light x2 Magicial Dimmension x2 Pot of Duality Miracle Synchro Fusion MST x2 Soul Charge
Traps: Royal Decree x2 Fiendish Chain x2 Starlight Roads Mirror Force CoTH Magician's Circle Torential Tributes Familiar's Unleashed x2 BTH Dimensional Prison
Sides: Wonder Wand x2 Solidarity x2 Explosive Magician Bound Wand x2 Hidden Book of Spell Summoner Monk
Charmer's Sychnro/XYZ Arcanite Magician x2 Stardust Dragon x2 Ally of Justice - Castor Stardust Sparks Dragon Ancient Fairy Dragon/Ancient Pixie Dragon Goyo Guardian Thought Ruler Archfiend Supreme Arcanite Magician Tempest Magician Black Rose Dragon Moonlight Rose Dragon
So any recommendations? | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Sat Dec 13, 2014 10:53 am | |
| Well, I think you have a really good foundation of what your deck needs and wants to do. I just think you have too many monsters, and that could clog your deck. You don't need both Defender the Magical Knight AND Magician's Valkyria, as they effectively achieve the same goal. I'd personally take out the Defenders. Kycoo, Breaker, Effect Veiler, and Old Vindictive are all tech cards. Take out one of each to free up some space, as you really only need to run 1 of each (Normally I wouldn't recommend you to take out Veiler, but you do run Fiendish Chains after all). And the last time I checked, Debris Dragon was limited? So you having 2 in here makes me think you're playing in the wrong format... Anyway, take out one of those too. I don't remember what Geomancer does, but it seems random and odd at 1, so take it out. Stuff that I would like to see in here but you don't have are 1-2 Magician of Faith, as that card is perfect for this deck, and 1 Gravekeeper's Guard, since it is a nice surprise card as well as provides another target for your Spys. As for Spell/Traps... if your main strategy is Secret Village, why not run 3 Secret Villages? lol Raigeki is legal now, so swap out that Dark Hole for Raigeki as soon as you can. Gold Sarcophagus also seems sorta random. Also, you may not like this, but I'd also remove the Miracle Synchro Fusion and associated Extra Deck cards. You only run one, and it's highly situational as it is. I feel like your deck could benefit more without it, again to prevent dead draws and free up space. A card I would recommend would be One Shot Wand, as it provides a stronger boost than Wonder Wand does. However, you should probably put it in the side since that's where all your other wands are. You also run WAY too many traps for Royal Decree to be not hindering to you. Consider Wiretap instead (though even then I doubt you need 2). Magician's Circle has become obsolete due to Familiars Unleashed. Drop it, and put in a 3rd Familiars Unleashed. Lastly, put Starlight Road in the side deck. It's too situational to main. I would also suggest Solemn Warning, but your deck is tight on space as it is. Now... your Extra Deck needs work. You run no Xyz monsters; why is that? Some good Rank 3s and 4s would do you good. Consider Wind-Up Zenmaines, Ghostrick Alucard, Leviair the Sea Dragon, Lavalval Chain, Daigusto Emeral, Maestroke the Symphony Djinn, Number 101: Silent Honors Ark, Evilswarm Exciton Knight, and Abyss Dweller for starters (note, you don't have to run all of these). To free up space, take out the duplicate Arcanite and Stardust, Supreme Arcanite, one of the Ancient Fairy/Pixie Dragons, and Thought Ruler Archfiend. Those are just my suggestions. I'm assuming you're using a website to play, so if this is the deck you own in real life I understand if you don't have access to some of the cards I mentioned. Hope that helps | |
| | | Senshiirou New Charmer
Posts : 4 Charmer Power : 1015 Join date : 2014-12-12 Location : Yllise/Altea Favorite Charmer :
| Subject: Re: Post your Charmer Deck here Thu Dec 18, 2014 10:18 pm | |
| - Hippocampus wrote:
- Well, I think you have a really good foundation of what your deck needs and wants to do. I just think you have too many monsters, and that could clog your deck.
You don't need both Defender the Magical Knight AND Magician's Valkyria, as they effectively achieve the same goal. I'd personally take out the Defenders. Kycoo, Breaker, Effect Veiler, and Old Vindictive are all tech cards. Take out one of each to free up some space, as you really only need to run 1 of each (Normally I wouldn't recommend you to take out Veiler, but you do run Fiendish Chains after all). And the last time I checked, Debris Dragon was limited? So you having 2 in here makes me think you're playing in the wrong format... Anyway, take out one of those too. I don't remember what Geomancer does, but it seems random and odd at 1, so take it out. Stuff that I would like to see in here but you don't have are 1-2 Magician of Faith, as that card is perfect for this deck, and 1 Gravekeeper's Guard, since it is a nice surprise card as well as provides another target for your Spys.
As for Spell/Traps... if your main strategy is Secret Village, why not run 3 Secret Villages? lol Raigeki is legal now, so swap out that Dark Hole for Raigeki as soon as you can. Gold Sarcophagus also seems sorta random. Also, you may not like this, but I'd also remove the Miracle Synchro Fusion and associated Extra Deck cards. You only run one, and it's highly situational as it is. I feel like your deck could benefit more without it, again to prevent dead draws and free up space. A card I would recommend would be One Shot Wand, as it provides a stronger boost than Wonder Wand does. However, you should probably put it in the side since that's where all your other wands are.
You also run WAY too many traps for Royal Decree to be not hindering to you. Consider Wiretap instead (though even then I doubt you need 2). Magician's Circle has become obsolete due to Familiars Unleashed. Drop it, and put in a 3rd Familiars Unleashed. Lastly, put Starlight Road in the side deck. It's too situational to main. I would also suggest Solemn Warning, but your deck is tight on space as it is.
Now... your Extra Deck needs work. You run no Xyz monsters; why is that? Some good Rank 3s and 4s would do you good. Consider Wind-Up Zenmaines, Ghostrick Alucard, Leviair the Sea Dragon, Lavalval Chain, Daigusto Emeral, Maestroke the Symphony Djinn, Number 101: Silent Honors Ark, Evilswarm Exciton Knight, and Abyss Dweller for starters (note, you don't have to run all of these). To free up space, take out the duplicate Arcanite and Stardust, Supreme Arcanite, one of the Ancient Fairy/Pixie Dragons, and Thought Ruler Archfiend.
Those are just my suggestions. I'm assuming you're using a website to play, so if this is the deck you own in real life I understand if you don't have access to some of the cards I mentioned. Hope that helps Kycoo, the Ghost Destroyer Magicial Exemplar x2 Breaker the Magicial Warrior x2(I probably need Breaker to destroy Spells/Traps Card for the opponents field) Defender the Magicial Warrior Old Vindictive Magician x2(Same thing with Breaker, except Destroy Monster Control) Magician's Valkryia x2 Magician of Faith x2(Never knew that was un-banned, so I liked your reccomendation on Magician's of Faith) Gravekeepers Spy x2(Just gonna add another one in, for Synchro, and XYZ Summons) Effect Veilers x2 Night Ends Sorcerer Geomancer of the IB(Geomancer, doesn't seem odd to me, it gonna be used for a lvl 3 for a synchro monster) Debris Dragon FP - Aussa FP - Dharc FP - Eria FP - Hiita FP - Wynn Milla the Temporal Magician Dharc the DC Eria the WC Wynn the WC Aussa the EC Hitta the FC 30 Spells: Burden of the Mighty x2 Secret Village of the Spellcaster x3(Yea, I guess, I could run, x3 Secret Village, since Ancient Fairy Dragon, will be my Mini-Terraforming) Gold Saracophagus Book of Moon/Compulsory Evaluation Device Raigeki(Never knew that was un-banned, so I liked your reccomendation on Raigeki) Swords of Revealing Light x2 Magicial Dimension x2 Pot of Duality/Wonder Wand MST x2 Soul Charge Foolish Burial/Burial from the Different Dimmension(Dumping Monster for Easy Sp. Summon, from Soul Charge, Exemplar, or CotH, for Foolish Burial/Burial is for Removed Monsters) 17 Traps: Royal Decree/Wiretap x2(are there Any other Continuious Trap Card, that can negate Opponents Trap Card?) Fiendish Chain x2 Starlight Roads(Won't take out this card, since it's actually for a good negate effect, sorry.) Mirror Force CoTH Torrential Tributes Familiar's Unleashed x3 BTH Dimensional Prison Solemn Warning 14 Total: 60 Sides: Wonder Wand x2 Solidarity x2 Bound Wand x2 Hidden Book of Spell Summoner Monk Magician's Circle Ancient Pixie Dragon Thought Ruler Archfiend Lyna the LC(I actually Tooked out Charmer Lyna, until FP - Lyna releases, if I replaced Milla within her, I might put back Lyna, if her FP self is released, or so) Terraforming Charmer's Sychnro/XYZ Arcanite Magician Stardust Dragon x2(Won't take out, an extra Stardust Dragon, sorry, Since I seen ppl using Starlight Roads with it) Ally of Justice - Castor T.G. Hyper Librarian Stardust Sparks Dragon Ancient Fairy Dragon Goyo Guardian Tempest Magician Moonlight Rose Dragon Black Rose Dragon Gagaga Cowboy Daigusto Emeral Lightning Chidori Leviair the Sea Dragon Total: 15 So yea.. what do you think? o3 o | |
| | | HiitaFire Junior Charmer
Posts : 201 Charmer Power : 1418 Join date : 2009-09-23 Age : 36 Location : Hello im from Germany i Play only Charmer in Yugioh there the best Favorite Charmer :
| Subject: Re: Post your Charmer Deck here Tue Dec 23, 2014 5:46 am | |
| My New deck 40 Card
Monster 18 Cards 2x Familiar - Possessed Hiita 2x Familiar - Possessed Wynn 2x Familiar - Possessed Eria 2x Familiar - Possessed Aussa 2x Familiar - Possessed Dharc
1x Hiita the Fire Charmer 1x Wynn the Wind Charmer 1x Eria the Water Charmer 1x Aussa the Earth Charmer 2x Dharc the Dark Charmer 2x Lyna the Light Charmer
Magic Cards 19 1x Raigeki 1x Dark Hole 3x Pot of Duality 3x Mystical Space Typhoon 3x Kaiser Colosseum 2x Solidarity 3x Scroll of Bewitchmen 3x Secret Village of the Spellcasters
Trap Cards 3 3x Possession Release
Since I can not stand Synchros and Xyz I'm trying to build a deck where it is impossible for the opponent more than 1 monster on the field to have. The strategy is therefore quite sympel of deck. It often that I get in first round parts of the combination of the field work. But it's a risky deck because it has not so many fall. What do you think and maybe there is still an idea that can improve it | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Tue Dec 23, 2014 7:25 am | |
| -2 Solidarity -1 Scroll of Bewitchment +2 Fiendish Chain +1 Book of Moon You could probably use a couple Xyz yourself tbh. | |
| | | HiitaFire Junior Charmer
Posts : 201 Charmer Power : 1418 Join date : 2009-09-23 Age : 36 Location : Hello im from Germany i Play only Charmer in Yugioh there the best Favorite Charmer :
| Subject: Re: Post your Charmer Deck here Tue Dec 23, 2014 9:26 am | |
| - Hippocampus wrote:
- -2 Solidarity
-1 Scroll of Bewitchment +2 Fiendish Chain +1 Book of Moon You could probably use a couple Xyz yourself tbh. You think really this is better hmm i testing that | |
| | | Rewyn New Charmer
Posts : 13 Charmer Power : 1032 Join date : 2015-01-05
| Subject: Re: Post your Charmer Deck here Mon Jan 05, 2015 1:24 pm | |
| After building a somewhat lacking Charmer deck with spellbook support (well, mostly rank 4 xyz with Familiar-Possessed+Familiars and spellbook support, but felt like spellbook rank4yxz deck with familiar support ) I decided to give it another go, with a somewhat more pure-build. Any advice is highly appreciated, note this is in no way a finished deck. I'm still testing around with ratio's of charmers/fp's as well as support cards. Also note, since I'm playing mostly on DevPro, this deck may include both TCG and OCG exclusive cards. Here it is! *insert dramatic soundeffect* Monsters (21) 1x Familiar-Possessed - Hiita 1x Familiar-Possessed - Wynn 1x Familiar-Possessed - Eria 1x Familiar-Possessed - Aussa 1x Jigobyte 1x Archfiend Eater 1x Inari Fire 1x Traptrix Dionaea 2x Traptrix Myrmeleo 2x Fire Hand 2x Ice Hand 1x Debris Dragon 1x Hiita the Fire Charmer 1x Dharc the Dark Charmer 1x Wynn the Wind Charmer 1x Aussa the Earth Charmer 1x Lyna the Light Charmer 1x Eria the Water Charmer Spells (10) 2x Dark Hole 2x Pot of Duality 2x Mystical Space Typhoon 1x Book of Moon 3x Suppy Squad Traps (9) 3x Possession Release 1x Bottomless Trap Hole 1x Torrential Tribute 1x Solemn Warning 1x Compulsory Evacuation Device 1x Traptrix Trap Hole Nightmare 1x Deep Dark Trap Hole Extra (15) 1x Clear Wing Synchro Dragon 1x Moonlight Rose Dragon 1x Black Rose Dragon 1x Number 85: Crazy Box 1x Photon Papilloperative 1x Number 50: Blackship of Corn 1x Number 101: Silent Honor Ark 1x Downerd Magician 1x Castel, the Skyblaster Musketeer 1x Evilswarm Exciton Knight 1x Daigusto Emeral 1x Abyss Dweller 1x Gagaga Cowboy 1x Ghostrick Alucard 1x Number 49: Fortune Tune Side Deck Still in work, suggestions are highly appreciated. --- Well, here it is. Didn't have much playtesting with it, none in it's current form to be honest. The hands are there to play mindgames about set monsters, together with the charmers. As well as provide some destruction, of course. Not sure about the Traptrix' yet, they work as some kind of backup for rank 4's+trap support. Not sure how well they fit with the rest however and if there would be better options. I'm thinking about taking out the Hands or Traptrix, and increase the number of Familiar's maybe? The Attributes are so widespread, to have more options against opponent's monster, but mainly to fit the hands/traptrix, so I can make use of the Special Summon from Deck of the Familiar-Possessed. Thinking of instead focusing on charmers to counter decks regulary played. (gimme Familiar-Possessed-Lyna, goddamnit. too many light decks.) My main concern would be my spell/trap lineup (especially spells). I guess most cards are pretty obvious, but if there's any question feel free to ask, I'll gladly explain why I made those choices. | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Mon Jan 05, 2015 11:50 pm | |
| Someone's been taking notes from Kaze's build it seems The Traptrix are really random in here. I mean I know what you are trying to do by including them but I honestly don't think they are worth it. Take out all 3 and add in another one of each Familiar. Pot of Duality is nice, but considering Possession Release + Supply Squad + Hands means you'll be Special Summoning a lot, they may prove to be inconsistent. Maybe remove them for a Forbidden Lance and a Snatch Steal? Also swap a Dark Hole for Raigeki, funny why someone wouldn't do that. Crazy Box is not very good, take it out for Maestroke the Symphony Djinn. | |
| | | Eria Admin - Water Charmer
Posts : 2621 Charmer Power : 6524 Join date : 2009-09-22 Age : 33 Location : Charmer Forum Favorite Charmer : Badges :
Character sheet Name: Eria HP: (300/300) MP: (150/150)
| Subject: Re: Post your Charmer Deck here Tue Jan 06, 2015 1:03 am | |
| See, this is why minimania needs to update that Charmer guide since Charmers are now neat Xyz engine, and we need a guide for that kind of deck. Not to mention Possession Release soon will be released in TCG. In case it's not updated yet after Possession Release comes to TCG, I'll be the one who would update it. Anyway, about the deck, - Rewyn wrote:
- I'm thinking about taking out the Hands or Traptrix, and increase the number of Familiar's maybe?
Yes, you should. Hands and Traptrix aren't bad, but the problem with them is, they make your deck kind of slow, and they consumes space. Right now Charmer deck's potential lies in their capability of spamming Rank 4 Xyz via Familiar-Possessed and the familiars. By using more Familiar-Possessed and familiars, you'll be able to Xyz almost every turn, which wouldn't be the case if you using Hands and Traptrix. My suggestion would be like this: -1 Traptrix Dionaea -2 Traptrix Myrmeleo -2 Fire Hand -2 Ice Hand -1 Debris Dragon (I know its special summoning effect is nice, but you don't need to do a synchro in this deck, since the Rank 4 Xyz monsters are already capable to do what you want when you need them. Besides making the Extra deck cramped, the job of Moonlight Rose/Black Rose can be performed by Castel/Silent Honor ARK/Exciton Knight. And Clear Wing isn't neccesary for this deck) +1 Familiar-Possessed - Dharc +1 any Familiar-Possessed of your choice/Star Drawing +2 Jigobyte (3 is a must! Searchable by King of the Feral Imps too. Has great effect. While Possession Release is on, ram it to your opponent's monster, and you'll grab a familiar and a Familiar-Possessed from your deck, allowing you to Xyz. It also laugh at Warning, since it doesn't specify the place where it should be destroyed to trigger its effect) +2 Inari Fire +2 Archfiend Eater -2 Duality (deck special summons almost every turn, this will slow you down) -1 Dark Hole -1 Deep Dark Trap Hole -1 Traptrix Trap Hole Nightmare +1 Mystical Space Typhoon +2 Forbidden Lance +1 Raigeki +1 Snatch Steal -1 Clear Wing -1 Black Rose -1 Moonlight Rose -1 Crazy Box +1 King of the Feral Imps (Staple for this deck, since it makes instant plus in form of Jigobyte) +1 Diamond Dire Wolf (triggers Possession Release and Supply Squad by destroying itself/Archfiend Eater) +1 Heartlandraco (it's like 2000 damage Cowboy, able to steal game. Not to mention it can protect itself when there's Supply Squad) +1 Maestroke | |
| | | Rewyn New Charmer
Posts : 13 Charmer Power : 1032 Join date : 2015-01-05
| Subject: Re: Post your Charmer Deck here Tue Jan 06, 2015 3:22 am | |
| - Hippocampus wrote:
- Someone's been taking notes from Kaze's build it seems
Actually, no. I got the idea with Debris Dragon and Supply Squad, but aside form those 2 cards the deck was made before I even took a look at others' builds. The Duality's were in there, because I was Special Summoning alot, but not in my turn. Possession Release mostly summons in the opponents turn, except I destroy my cards myself. Same for Hands (which can't SS anyways if I destroy them myself). Crazy Box is in there for, well, Skill Drain. ._. - Eria wrote:
- See, this is why minimania needs to update that Charmer guide since Charmers are now neat Xyz engine, and we need a guide for that kind of deck.
Well, I'm pretty much aware of the possibility's for a rank 4 deck... I kinda tried to stay away from it however (at least not put the main focus on it), 'cause I don't want to just treat them as a simple enginge. ,_, Well, guess that simple cut the deck's options, while still relying on rank 4's ... Oh, Traptrix are working nicely for rank 4's as well. In addition to some trapsupport and destruction. But well, I guess I'll see how it goes without them. I didn't realize Jigobyte was searchable like that. It's not that I didn't know of King of Feral Imps (used it in a deck with Kagetokage, but didn't like it much), but I completely ignored the types of the familiar's up to now, to be honest. Thank's for the reminder of Diamond Dire Wolf, I used it regulary, but just couldn't fit it this time and forgot that it actually destroys. The changes to the Spell/Trap lineup look solid, by now I'm wondering if I was drunk, playing Dark Hole twice and no Raigeki. I guess I'll keep the results of my playtesting to myself, after those kind of changes. I guess my main issue will be somewhat solved anyways. (not saying the playtesting went bad, but had some problems when I couldn't draw either Possession Release of Supply Squad. Or if they got destroyed instantly.) Anyways, thanks a lot for the suggestions, I really appreciate them! Edit: Not too sure about the Maestroke actually. I think Castel does the same job, but better. If I really take out Crazy Box (which I'm still hesitant, just because it's awesome to play it into the enemy's Skill Drain), maybe for Diamond Crab King instead? Get's around effects against Attack Position/High Atk. At least partly. (looking at you, Number 101) Edit 2: Okay, found Kaze's build and I have to agree, mine seems pretty similar. But I swear I didn't look at any build using Hands+Traptrix in Charmers before! ._. Just the Debris+Supply Squad and that was another post (not sure if I remember which one tho.) | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Tue Jan 06, 2015 12:20 pm | |
| - Eria wrote:
- Yes, you should. Hands and Traptrix aren't bad, but the problem with them is, they make your deck kind of slow, and they consumes space. Right now Charmer deck's potential lies in their capability of spamming Rank 4 Xyz via Familiar-Possessed and the familiars. By using more Familiar-Possessed and familiars, you'll be able to Xyz almost every turn, which wouldn't be the case if you using Hands and Traptrix.
Well tbh the Hands actually do help with Rank 4 engine, mainly because of their staying power. In fact I would argue that they do an equal job as the Familiars do because you don't have to Special Summon them all from the hand like you do with the Familiars. But of course Familiars are nice because they support each other as well as the FPs, while the Hands just give you another monster to Xyz summon with on the next turn. In the end it's merely a matter of preference. - Eria wrote:
- -1 Deep Dark Trap Hole
-1 Traptrix Trap Hole Nightmare These are actually very interesting techs. I like them in here, it makes Rewyn's deck unique! Plus, Trap Hole Nightmare negates monster effects, and considering he/she doesn't run Fiendish Chain or the like, the deck could benefit from some more effect negation. - Rewyn wrote:
- The Duality's were in there, because I was Special Summoning alot, but not in my turn. Possession Release mostly summons in the opponents turn, except I destroy my cards myself. Same for Hands (which can't SS anyways if I destroy them myself).
Fair enough. I guess my suggestion to remove the Dualities would come as a result of adding more Familiars in the deck, since the Familiars do Special Summon more on your turn and make Duality more of a hinderance. - Rewyn wrote:
- Crazy Box is in there for, well, Skill Drain. ._.
Lol well then why not use Gem-Knight Pearl XD If you're really concerned about Skill Drain, I'd add cards to your side deck that can deal with it as opposed to taking up space in your Main/Extra deck. - Rewyn wrote:
- Well, I'm pretty much aware of the possibility's for a rank 4 deck... I kinda tried to stay away from it however (at least not put the main focus on it), 'cause I don't want to just treat them as a simple enginge. ,_,
Yay! Someone who understands the meaning of originality - Rewyn wrote:
- The changes to the Spell/Trap lineup look solid, by now I'm wondering if I was drunk, playing Dark Hole twice and no Raigeki.
Dark Hole loves you too. - Rewyn wrote:
- Anyways, thanks a lot for the suggestions, I really appreciate them!
Anytime, mate. You know, if you ever want to playtest against one of us, we'd be happy to do that too. - Rewyn wrote:
- Edit: Not too sure about the Maestroke actually. I think Castel does the same job, but better. If I really take out Crazy Box (which I'm still hesitant, just because it's awesome to play it into the enemy's Skill Drain), maybe for Diamond Crab King instead? Get's around effects against Attack Position/High Atk. At least partly. (looking at you, Number 101)
Yeah Castel is better in today's meta, but Maestroke can do things that Castel can't and vice versa; plus you already run a Castel and having 2 is kinda pointless. But as mentioned above, it's your deck in the end. | |
| | | Eria Admin - Water Charmer
Posts : 2621 Charmer Power : 6524 Join date : 2009-09-22 Age : 33 Location : Charmer Forum Favorite Charmer : Badges :
Character sheet Name: Eria HP: (300/300) MP: (150/150)
| Subject: Re: Post your Charmer Deck here Tue Jan 06, 2015 6:22 pm | |
| - Hippocampus wrote:
- Rewyn wrote:
- Well, I'm pretty much aware of the possibility's for a rank 4 deck... I kinda tried to stay away from it however (at least not put the main focus on it), 'cause I don't want to just treat them as a simple enginge. ,_,
Yay! Someone who understands the meaning of originality But Charmer deck provides easy materials for Rank 4. Even if you don't like playing Rank 4, in the end you'll still need to summon Rank 4 Xyz to turn back situation. To sum it up, as for right now, Charmers are reliant on Rank 4. Without Rank 4's, it's hard for them to compete with other decks, seeing Familiar-Possessed are vanilla beaters, and the Lv 3 Charmers are reliant on Possession Release, otherwise they're dead easily or just becomes another vanilla, but with much lower ATK. If you like to be more focused on Lv 3 Charmers, You can also mix Rank 3 with Mathematician/Crane Crane/Kagemucha, though Rank 3 isn't as versatile as Rank 4s. Also, when people giving feedback to other's deck, it's technically to make the deck more competitive rather than to be more original. If what you're looking is originality, do mention it, so people can give more appropriate feedback. | |
| | | Rewyn New Charmer
Posts : 13 Charmer Power : 1032 Join date : 2015-01-05
| Subject: Re: Post your Charmer Deck here Tue Jan 06, 2015 6:51 pm | |
| Hu. Seems like your post ate mine somehow? Was writing one, pressed send, saw another post in this thread, clicked on the notification thing and can't find my fresh-written post. Ah well. Since I'm too lazy to write the long answer again, I'll keep it shorter, sorry. About the 2 Trap Hole cards; They were in there mainly as target's for Traptrix Monsters. With Traptrix gone currently, I took them out and went for a Fiendish Chain instead. Also added in a Summoner Monk, since he's another spellcaster and I run quite a few spells. I'll probably end up taking him out however, since I don't see myself discarding my spells that happily. Also ended up switching Crazy Box (even though this card gave me some hilarious duels today! rolled 4, negated own effect. reaction from my opponent was pretty hilarious ._.). Instead of Maestroke however, I ended up going for Diamond Crab King. I just feel like at least 1 big beatstick should be included to run over alot of cards, that prevent target or destruction of some sort. At least I never regretted going for him until now. [quote=Eria]Also, when people giving feedback to other's deck, it's technically to make the deck more competitive rather than to be more original. If what you're looking is originality, do mention it, so people can give more appropriate feedback.[/quote] Don't get me wrong, I really appreciate the feedback! In the end, my aim is to have a competitive deck after all. I'm just trying to look as much as possible for other ways to make it competitive, while not using those lovely cards as a simple engine. ,_, But that doesn't mean I'll just disregard any kind of suggestion not going in a direction that I like. For example going for a more "pure" version (without Traptrix/Hands) sounds more like something I'd wanted anyways. (Gotta admit, the Traptrix cards have some nice artwork as well. And no, I'm not just trying to build this deck because of the nice artwork of the cards. Even though that's definitely a plus ) So yea, currently I'm just going for the rank 4's, but I'm open to all kind of strange ideas to somehow make the deck work as well! Hope I didn't make a misunderstanding now, I somehow keep doing that when I'm tired and writing long posts ._. | |
| | | Eria Admin - Water Charmer
Posts : 2621 Charmer Power : 6524 Join date : 2009-09-22 Age : 33 Location : Charmer Forum Favorite Charmer : Badges :
Character sheet Name: Eria HP: (300/300) MP: (150/150)
| Subject: Re: Post your Charmer Deck here Tue Jan 06, 2015 7:13 pm | |
| Don't worry, Rewyn, I do acknowledge that you're looking around to make your deck more competitive. You actually can make Charmer Traptrix deck for the fun and nice artworks. You might need to take out the hands if you do want to try it, so you can use more slot for more Myrmeleo, Dionaea, and the Trap Holes, so the deck becomes more focused on cards with nice artworks. Summoner Monk is just decent, I already tried it. But yeah, you probably want to take it out later. The nice thing about Summoner Monk is that it can search Star Drawing, so you instantly draw a card if you Xyz summon with it. Most of time you'll feel your Spell Cards in hand is too important to be discarded though. As for Diamond Crab, I do tested it both with Maestroke. I summon Maestroke more often than Crab though, but Crab definitely has its own uses. | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Wed Jan 07, 2015 12:08 am | |
| Someone should make a deck containing at least one of every single card that Akina's ever drawn. It'd be the perfect eye candy deck XD | |
| | | DarkInverse New Charmer
Posts : 4 Charmer Power : 1013 Join date : 2015-06-26 Favorite Charmer :
Character sheet Name: DarkInverse HP: (300/300) MP: (150/150)
| Subject: Re: Post your Charmer Deck here Tue Jun 30, 2015 5:03 am | |
| The photo is my charmer deck! Consists of the charmer, wind monster, and the star dust series!! There is a lot of general-use cards to stop enemy's attack and basically this deck has two ways of attack One is with the tuner and Risebell, summon the stardust series, the stardust dragons are all very strong. Two is of course the charmer!! With the help of the new trap card for charmer, it is easier to summon the charmers! Also, their familiar forms have really high attack power because they can also pierce. I'm looking forward to include diffusion-wave motion into this deck for Familar Wynn to use it. It's going to be a lot of fun when I can actually make Wynn use it! Posibbly use the trap card 'give and take' because that makes one more target to hit! | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Tue Jun 30, 2015 8:58 am | |
| Umm... any reason why you have 60 cards in there, mate?
Nowadays most decks barely go above 40. Including too many cards can make your deck too slow or inconsistent. And I can't tell/don't know all the cards in here, but from the ones I can, there's a lot you need to take out: -2 Marauding Captain (it's too slow, maybe add 1 Spell Striker instead) -2 Saambell the Summoner (but add a 2nd Junk Synchron instead) -1 Turbo Booster (if you want something similar, Jester Confit does it better) -1 Falling Current (waste of a card) -2 Double Summon (not needed) -1 Dark Hole (you only need 1, if that since you have Raigeki) -1 Swords of Revealing Light (3 clogs) -1 United We Stand (too random for a Charmer deck) +1 Foolish Burial (this is a really important card for this deck) maybe also +1-2 Supply Squad -1 Miniaturize (Fiendish Chain is loads better) +1 Compulsory Evacuation Device -1 Dark End Dragon and +1 Scrap Dragon (higher ATK)
The worst thing you put in here, however, is Rising Air Current. Why oh why would you put a card that lowers your OWN monsters' DEF in a Charmer deck, which relies on defending?? Take this out please... sorry for being so harsh, but it's true. Also iirc Diffusion-Wave Motion works only if you control a Level 7 or higher Spellcaster, and FP-Wynn is only Level 4, so explain that logic to me.
It's a good start though. Let me know how often you go into the beefier Stardust Synchros. | |
| | | ally of justice catastor Junior Charmer
Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
| Subject: Re: Post your Charmer Deck here Tue Jun 30, 2015 11:22 am | |
| that's one heck of a mixed cards :l first off, the use of Pendulum there is pretty much useless. I mean, 4 pendulum, really? second, Pilica didn't even have cards to target there :v third, baby roc didn't have any synergy to those pile of card you make ._.
even more is that 1 Assault Mode and Assault monster is BAD, if you wanted to play Assault monster, make a deck truly focused on them, they barely mix well with any deck that didn't really utilize them
and I won't even start with some questionable card(Falling Current, Lone Reinforcement), so let's leave that be
sorry if this sounds rude, but test that deck and you will find how it won't work at all | |
| | | DarkInverse New Charmer
Posts : 4 Charmer Power : 1013 Join date : 2015-06-26 Favorite Charmer :
Character sheet Name: DarkInverse HP: (300/300) MP: (150/150)
| Subject: Re: Post your Charmer Deck here Tue Jun 30, 2015 6:08 pm | |
| Hahaha!! Thanks guys for the comments!! I see a lot of good card in the list you mentioned, especially the Supply Squad and the spell striker!! And also, I was planning to use the diffusion wave motion by: 1.special summon Fami-Wynn using her own effect 2.use give and take to special summon one low defense monster to opponent side while increase Wynn's level to above 7 in the same time. (Risebell also raise level) 3.Then use diffusion wave motion which will also pierce the new monster i special summoned because it attacks all the opponent monster.
By the way, when I send the mist_valley roc to the graveyard using quickdraw sychron's effect, can I special summon the roc? | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Wed Jul 01, 2015 9:15 am | |
| - DarkInverse wrote:
- And also, I was planning to use the diffusion wave motion by:
1.special summon Fami-Wynn using her own effect 2.use give and take to special summon one low defense monster to opponent side while increase Wynn's level to above 7 in the same time. (Risebell also raise level) 3.Then use diffusion wave motion which will also pierce the new monster i special summoned because it attacks all the opponent monster. Sorry, but this isn't going to work very well. This combo is EXTREMELY situational... it relies on you having at minimum 3 specific cards at that time, 2 of which need to be on the field for a whole turn and the other being dead useless in your hand if you draw it at any other time. Considering FP-Wynn is hard enough already to summon from her own effect, this combo is probably more difficult and more inane than the Lord of D./Flute of Summoning Dragons one. - DarkInverse wrote:
- By the way, when I send the mist_valley roc to the graveyard using quickdraw sychron's effect, can I special summon the roc?
I'm pretty sure not. You send the monster to the Graveyard as a cost to summon Quickdraw, so by Baby Roc's wording it would miss the timing. | |
| | | DarkInverse New Charmer
Posts : 4 Charmer Power : 1013 Join date : 2015-06-26 Favorite Charmer :
Character sheet Name: DarkInverse HP: (300/300) MP: (150/150)
| Subject: Re: Post your Charmer Deck here Thu Jul 02, 2015 2:06 am | |
| I see, thanks for the reply! Looks like I have got to rethink my deck strategies! | |
| | | Binding Dharc Junior Charmer
Posts : 302 Charmer Power : 2116 Join date : 2012-05-20 Age : 29 Location : -NA- Favorite Charmer : Badges :
Character sheet Name: Hiita the Fire Charmer HP: (350/350) MP: (400/400)
| Subject: Re: Post your Charmer Deck here Fri Jul 03, 2015 9:09 am | |
| My Immortal Charmers deck.
Monsters:
Eria x2 Hiita x2 Wynn x2 Aussa x2 Lyna x2 Dharc x2 FP Eria x2 FP Hiita x2 FP Wynn x2 FP Aussa x2 FP Dharc x2
Spells:
One-Shot Wand x2 Bound Wand x2 Wonder Wand x2 Book of Secret Arts x2 Fighting Spirit x2 Yami Secret Village of the Spellcasters Dark Hole Double Snare Swords of Revealing Light x2
Traps:
Unpossessed x3 Intrigue Shield x2 Gagagashield x2 Magician's Circle Trap Hole Dark Bribe Royal Surrender
Last edited by Binding Dharc on Fri Jul 03, 2015 3:06 pm; edited 1 time in total | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Post your Charmer Deck here Fri Jul 03, 2015 3:05 pm | |
| - Binding Dharc wrote:
- FP Lyna x2
Uh, mate, you running bootleg cards or something? Because as far as I know, FP-Lyna doesn't exist yet. Anyway, on to the suggestions: -1 Yami, +1 Secret Village (Field Spells should be more consistent and ran in multiples, and besides, Yami as a card kinda sucks) -2 Book of Secret Arts, +2 United We Stand and/or Mage Power (they're stronger cards) -1 Dark Hole, +1 Raigeki (pretty obvious one) -2 Intrigue Shield, +2 Fiendish Chain (your Deck lacks Effect negation, and Fiendish also stops attacks) -1 Double Snare, +1 Mystical Space Typhoon (with Intrigue Shield gone, you pretty much don't need this, also MST is kinda a staple nowadays) -1 Trap Hole, +1 Bottomless Trap Hole (banishing is better than sending to the Graveyard) -1 Royal Surrender, +1 Wiretap (it's more versatile) I don't like Dark Bribe but ehh it's your Deck. Also, since you run a lot of Equip Spells, I'd suggest Hidden Armory as well, but you may not have the space. | |
| | | Binding Dharc Junior Charmer
Posts : 302 Charmer Power : 2116 Join date : 2012-05-20 Age : 29 Location : -NA- Favorite Charmer : Badges :
Character sheet Name: Hiita the Fire Charmer HP: (350/350) MP: (400/400)
| Subject: Re: Post your Charmer Deck here Fri Jul 03, 2015 3:17 pm | |
| - Hippocampus wrote:
- Binding Dharc wrote:
- FP Lyna x2
Uh, mate, you running bootleg cards or something? Because as far as I know, FP-Lyna doesn't exist yet. No, that was a just a mistake made as I was writing in the others. Fixed it. - Hippocampus wrote:
- Anyway, on to the suggestions:
-1 Yami, +1 Secret Village (Field Spells should be more consistent and ran in multiples, and besides, Yami as a card kinda sucks) -2 Book of Secret Arts, +2 United We Stand and/or Mage Power (they're stronger cards) -1 Dark Hole, +1 Raigeki (pretty obvious one) -2 Intrigue Shield, +2 Fiendish Chain (your Deck lacks Effect negation, and Fiendish also stops attacks) -1 Double Snare, +1 Mystical Space Typhoon (with Intrigue Shield gone, you pretty much don't need this, also MST is kinda a staple nowadays) -1 Trap Hole, +1 Bottomless Trap Hole (banishing is better than sending to the Graveyard) -1 Royal Surrender, +1 Wiretap (it's more versatile) I don't like Dark Bribe but ehh it's your Deck.
Also, since you run a lot of Equip Spells, I'd suggest Hidden Armory as well, but you may not have the space. Thanks for the advice. | |
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