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| Ritual Deck of Annihilation | |
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Corrupted Charmer, Yami Junior Charmer
Posts : 196 Charmer Power : 1907 Join date : 2013-01-22 Location : Germany, Nordrhein-Westfalen, Leverkusen Favorite Charmer : Badges :
Character sheet Name: Yami, Charmer of Corruption HP: (4500/4500) MP: (760/760)
| Subject: Ritual Deck of Annihilation Thu Jul 04, 2013 11:19 am | |
| Well I made this deck with a friend who is a lot more knowledgeable than me with the more modern YGO Cards, so I thought I might post this Deck hier Monster (19): 1 Demise, King of Armageddon 1 Ruin, Queen of Oblivion 1 Garlandolf, King of Destruction 1 Sonic Bird 1 Senju of 1.000 Hands 2 Manju of 10.000 Hands 1 Alexandrite Dragon 1 Gene-Warped Warwolf 1 Djinn Releaser of Rituals 1 Djinn Prognosticator of Rituals 1 Djinn Presider of Rituals 1 Djinn Disserere of Rituals 1 Berserk Dragon 1 Gagaga Magician 2 Ritual Raven 2 Blue-Eyes White Dragon Spell Cards (14): 1 A Deal with Dark Ruler 1 Ritual of Destruction 1 End of the World 1 Ritual Foregone 2 Advanced Ritual Art 1 Ascending Soul 1 Book of Moon 1 Non-Spellcasting Area 1 Samsara 1 Swords of Revealing Light 2 Ritual Cage 1 Twin Swords of Flashing Light - Tryce Trap Cards 7: 2 Seven Tools of the Bandits 2 Royal Decree 2 Localized Tornado 1 Birthright Together: 40 Cards There IS an alternate Version which is SPECIFICALLY based around Garlandolf, but I prefer SOME variety. Twin Swords is optional and might be switched out if necessary (it's actually for Garlandolf to make use of his possibly huge ATK Boost). Birthright is used to re-summon Blue-Eyes or whatever strong Monster I sacrificed in order to summon Demise/Ruin/Garlandolf A Deal with the Devil Dark Ruler is a safety measure to summon a strong monster in case my stronger ritual monsters get destroyed. Also I can just sacrifice Berserk Dragon if necessary If questions arise, please ask. If you have tips and ideas please share them with us! PS: My pal does not want to join the forum, I apologize Edited Deck List: Monster (20): 1 Demise, King of Armageddon 1 Ruin, Queen of Oblivion 1 Garlandolf, King of Destruction 3 Manju of 10.000 Hands 2 Luster Dragon 1 Alexandrite Dragon 1 Gene-Warped Warwolf 1 Djinn Releaser of Rituals 1 Djinn Prognosticator of Rituals 1 Djinn Presider of Rituals 1 Djinn Disserere of Rituals 1 Berserk Dragon 1 Gagaga Magician 2 Ritual Raven 2 Blue-Eyes White Dragon Spell Cards (13): 1 A Deal with Dark Ruler 1 Ritual of Destruction 1 Ritual Foregone 2 Advanced Ritual Art 1 Ascending Soul 1 Book of Moon 1 Monster Reborn 1 Heavy Storm 1 Samsara 1 Swords of Revealing Light 2 Ritual Cage Trap Cards 7: 2 Seven Tools of the Bandits 1 Negate Attack 1 Royal Decree 1 Localized Tornado 1 The Transmigration Prophecy 1 Call of the Haunted
Last edited by Corrupted Charmer, Yami on Sat Jul 06, 2013 12:40 am; edited 1 time in total | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Ritual Deck of Annihilation Thu Jul 04, 2013 8:18 pm | |
| Hmm. I applaud your desire for variety, but there are some things in here that may conflict; namely, the mixing of Advanced Ritual Art and the default Ritual Spells. Usually Ritual decks like this are either focused on one or the other, as the strategy you make for them can differ greatly. I don't know if you've tested this or not, but since you run only 3 ritual monsters total, and those are your only win condition, I feel that this deck could wreak of bad hands. Here are things I would suggest, although you don't have to change them if you don't agree with something: 1. Drop the Sonic Bird and Senju for another Manju. Manju is much more versatile because you have more freedom with his search. It also frees up another monster slot, so you can add something else you may have been hesitant to add before. If you prefer using Advanced Ritual Art, throw in another Alexandrite/Gene-Warped, just in case you draw one, or a Level 3 Normal for Garlandolf. If you prefer using default ritual spells, definitely add Foolish Burial to dump your Djinns. 2. I know what you're doing with Gagaga Magician, but it's really unsupported, so I'd take it out if you have a better replacement. There are some things in here, however, like Non-Spellcasting Area, that I honestly don't know what you're doing with them, so... maybe take those out first? Twin Swords honestly is considered a bad card mainly because of the discard cost, and you really can't afford to lose that many resources. Ritual Weapon might even be a stronger choice, if you really want an equip card, but you may not even need it. 3. Where oh where is Monster Reborn? That card alone will make your deck better. Birthright is good, but Call of the Haunted is better, especially since it's at 3 now (though I don't recommend you run 3). Also, considering the amount of Level 8's you run, have you tried Trade-In? And you may even consider adding a few traps to stop your opponent, or some generic destruction like Dark Hole or Heavy Storm, but this is really a matter of preference. 4. I was going to suggest Preparation of Rites, as it's an excellent card for Ritual decks nowadays, but you only have one target for it (plus it's kinda expensive ). So instead you run 2 Localized Tornado to recycle your ritual spells. I'd swap out one for The Transmigration Prophecy, just because, again, I'm not a fan of losing your hand. I know you may be making this deck in real life, and as such may not have access to some of the cards I suggested. But these are my honest opinions, so I hope what I wrote can help! | |
| | | Corrupted Charmer, Yami Junior Charmer
Posts : 196 Charmer Power : 1907 Join date : 2013-01-22 Location : Germany, Nordrhein-Westfalen, Leverkusen Favorite Charmer : Badges :
Character sheet Name: Yami, Charmer of Corruption HP: (4500/4500) MP: (760/760)
| Subject: Re: Ritual Deck of Annihilation Fri Jul 05, 2013 9:05 am | |
| 1. Well you are right, I could ditch End of the World easily. But I kept Ritual of Destruction in there in order to Use it's effect on Ruin once she hits the field (hopefully after a successful Garlandolf summon), as this makes it impossible for the enemy to utilize graveyard effects If I destroy a face-down monster (Garlandolf kills all Face Up monsters with less than 2500 DEF once he hits the field). Also I have Senju and Sonic Bird for the sake of someone actually using a very specific card (I forgot it's name unfortunately) which could possibly make Manju unplayable. Unlikely but possible. Still i will think about puttin one more manju in exchange for Senju and Sonic Bird.
2. Gagaga is not supposed to be on the field much longer than 1 turn to summon a Ritual Monster so support is not even needed. Like I said, Twin Swords can be switched out as necessary, they are not vital. The Non Spellcasting Area is actually there to protect my Monsters from Spells if necessary and is mostly there so I don't have to fear enemies equip spells or something like Creature Swap (which, honestly, where I live EVERYONE spams like It got out of style). Also all of my Ritual Monsters are Lv 8 or 7 monsters so Ritual Weapon does not work on them (only works on Lv 6 and below)
3. Aah yeah I was still under the impression that Monster Reborn was still Forbidden (it was in the format where I stopped, at least here in germany). After checking the List again i consider using it. Also I don't like "call of the haunted" due to how it only lurks on the field if my monsters are removed any OTHER way than being destroyed (again, something that many people, where I live, do).
4. I think about the Transmigration Prophecy | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Ritual Deck of Annihilation Fri Jul 05, 2013 1:23 pm | |
| - Corrupted Charmer, Yami wrote:
- Also I have Senju and Sonic Bird for the sake of someone actually using a very specific card (I forgot it's name unfortunately) which could possibly make Manju unplayable. Unlikely but possible. Still i will think about puttin one more manju in exchange for Senju and Sonic Bird.
Are you talking about Prohibition? That card's easy enough to counter. Still, you could always put them in your side deck just in case you face someone using that card. - Corrupted Charmer, Yami wrote:
- 2. Gagaga is not supposed to be on the field much longer than 1 turn to summon a Ritual Monster so support is not even needed.
Well if it works for you, then that's all that matters. It's an unusual tech, but it's not a bad card. - Corrupted Charmer, Yami wrote:
- The Non Spellcasting Area is actually there to protect my Monsters from Spells if necessary and is mostly there so I don't have to fear enemies equip spells or something like Creature Swap (which, honestly, where I live EVERYONE spams like It got out of style).
But the problem is that Non-Spellcasting Area only protects Normal monsters, and it wouldn't help when your opponent plays Creature Swap on Demise, for instance. Might I suggest Forbidden Lance or Forbidden Dress? They're a bit pricey, but they're a lot more versatile since they can target monsters on either side of the field. Also, if your main problems are opposing spell cards, you can always try negation cards such as Magic Drain or Dark Bribe (or Mystical Space Typhoon for continuous and equip cards). - Corrupted Charmer, Yami wrote:
- Also all of my Ritual Monsters are Lv 8 or 7 monsters so Ritual Weapon does not work on them (only works on Lv 6 and below)
Ah silly me. Well I'm not an encyclopedia - Corrupted Charmer, Yami wrote:
- 3. Aah yeah I was still under the impression that Monster Reborn was still Forbidden (it was in the format where I stopped, at least here in germany). After checking the List again i consider using it. Also I don't like "call of the haunted" due to how it only lurks on the field if my monsters are removed any OTHER way than being destroyed (again, something that many people, where I live, do).
No matter what country, the banlist is the same worldwide. And yeah, that does make sense, but you don't run Gorz, so I don't know why you'd be concerned with that. And again, Birthright works specifically for Normal monsters, while Call of the Haunted works for any monster, including the Ritual monsters themselves. So considering you didn't know that Monster Reborn is unbanned, my suggestion changes to -1 Birthright +1 Monster Reborn | |
| | | Corrupted Charmer, Yami Junior Charmer
Posts : 196 Charmer Power : 1907 Join date : 2013-01-22 Location : Germany, Nordrhein-Westfalen, Leverkusen Favorite Charmer : Badges :
Character sheet Name: Yami, Charmer of Corruption HP: (4500/4500) MP: (760/760)
| Subject: Re: Ritual Deck of Annihilation Sat Jul 06, 2013 12:31 am | |
| THe is actually 1 thing I wondered so I just ask here: Are the Djinns effects (Banish from the Grave as Ritual Fodder) compatible with Advanced Ritual art? It's something that bothered for the last hours
Monster Reborn added
I forgot about Non Spellcasting Area "Only Normal Monster" policy, thanks for that X_x
Senju and Sonic Bird removed, added a Luster Dragon and a Manju | |
| | | ΛΔ Junior Charmer
Posts : 489 Charmer Power : 2295 Join date : 2013-06-22 Favorite Charmer :
| Subject: Re: Ritual Deck of Annihilation Sat Jul 06, 2013 2:26 am | |
| No, they aren't.
But then again you shouldn't even need or want to use them if you're running Advanced Ritual Art in a deck that can utilize it decently enough, as -Xing from your deck would be much more valuable.
In fact that's the primary reason for running Advanced Ritual Art in the first place: deck thinning while only leaving you with a -1, instead of the usual -2+ you'd get from most other ritual spells. | |
| | | Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
| Subject: Re: Ritual Deck of Annihilation Sat Jul 06, 2013 10:24 am | |
| Yeah, mc's right. With the updated deck, you have a bit too many monsters requiring the default ritual spells but only 1 ritual spell that can use them. If you want the support from the djinns, Ritual Raven, etc., you probably won't want to run Advanced Ritual Art, and vice-versa. That's why it's kinda important to choose your strategy before building the deck. It's tough to find a balance between the two ritual strategies, which is why most people choose either one or the other. If you could make it work, it would be cool, but as of now I'd still say the deck needs tweaking. | |
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