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 Yandere Gusto

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ΛΔ
Junior Charmer
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PostSubject: Yandere Gusto   Sat Jun 22, 2013 6:03 pm

Spoiler:
 

Main deck x40:

Effect monsters x18:
Caam, Serenity of Gusto x2
Esper Girl x1
Gusto Egul x2
Gusto Gulldo x3
Pilica, Descendant of Gusto x2
Psychic Commander x1
Resurrecttome x1
Serene Psychic Witch x2
Silent Psychic Wizard x2
Winda, Priestess of Gusto x2

Spells x14
Book of Moon x1
Contact with Gusto x1
Creature Swap x2
Dark Hole x1
Emergency Teleport x3
Forbidden Lance x2
Miracle Synchro Fusion x2
Mystical Space Typhoon x2

Traps x8
Bottomless Trap Hole x1
Call of the Haunted x2
Compulsory Evacuation Device x1
Mirror Force x2
Solemn Warning x1
Torrential Tribute x1


Extra deck x15:

Fusion Monsters x1:
Ultimate Axon Kicker x1

Synchro monsters x13:
Black Rose Dragon x1
Daigusto Eguls x1
Daigusto Falcos x1
Daigusto Gulldos x1
Daigusto Sphreez x2
Naturia Barkion x1
Naturia Beast x1
Phonon Pulse Dragon x1
Psychic Lifetrancer x1
Psychic Nightmare x1
Scrap Dragon 1
T.G. Hyper Librarian x1

Xyz monsters x1:
Leviair the Sea Dragon x1


Side deck x2:
Ally of Justice Catastor x1
Orient Dragon x1

rate/comment/subscribe


Last edited by ΛΔ on Tue May 06, 2014 7:43 pm; edited 24 times in total
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Character sheet
Name: Theodore Tsakiris
HP:
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MP:
200/200  (200/200)

PostSubject: Re: Yandere Gusto   Sat Jun 22, 2013 8:54 pm

Deck looks pretty solid, actually. Any particular reason why you side the Msts/Heavy (as opposed to maining them)?

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PostSubject: Re: Yandere Gusto   Sat Jun 22, 2013 8:59 pm

Playtesting along various builds since HA05 came out I've noticed the deck typically doesn't care for the opponent's backrow as much as it does what they (can) summon. So unless the deck is backrow reliant and/or really hurts this deck they basically stay sided. Think Macro Cosmos or something.

Plus I've got Contact and Mind Over Matter in as pseudo-replacements, along with Beast and Barkion when I can bring those out.
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200/200  (200/200)

PostSubject: Re: Yandere Gusto   Sat Jun 22, 2013 9:21 pm

Okay, that makes sense. So do you own this deck in real life? If you do, that must mean you play OCG?

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[19:31:10 25/01/14] Corrupted Charmer, Y : We opened a new world
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PostSubject: Re: Yandere Gusto   Sat Jun 22, 2013 9:35 pm

I own most of the deck irl

currently missing
Ally of Justice Catastor x1
Armory Arm x1
Droll & Lock Bird x3
JOTL Synchros

JOTL cards are just for advanced playtesting purposes (also because the amount of usable and decent lv6 synchros is basically nill without it)
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PostSubject: Re: Yandere Gusto   Sun Jun 23, 2013 6:07 pm

also it turns out I made a slight error

decklist said 3x Psychic Commander when it should really just be 2x
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PostSubject: Re: Yandere Gusto   Sun Jun 30, 2013 1:36 pm

Random Yay cuz your using a gusto dekc comment Very Happy
It looks solid not much to say, but you might want to consider dark bribe over the mind over matter. Less conditinal and the drawing a card part should bt too horrible for this sort of deck..

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PostSubject: Re: Yandere Gusto   Tue Jul 02, 2013 12:28 am

Current meta is too fast for Dark Bribe imo.

By which I mean, all the big decks generate so much hand advantage as is, that I'd rather not help them with that further by an additional +1.


Though I think I'm gonna test out with -2 Mind Over Matter and +2 Doctor Cranium

more help to the psychic engine and lets me have a way to pull out Formula Synchron

extra deck will probably be -1 Stardust Dragon and +1 Formula Synchron


if this doesn't work, then maybe try +2 Miracle Synchro Fusion and +1 Ultimate Axon Kicker again while hoping it actually gets some use out of it this time, and possibly add in Exterio as well just for a second fusion option if I can make room
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PostSubject: Re: Yandere Gusto   Tue Jul 02, 2013 1:06 am

I see. I haven't much been playing this format but I can see what you get at. Mind over matter just seemed a bit to conditional at looking at it. I can see the value of a counter trap in a deck that summons the naturia synchros.
Goodluck on your testing

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MP:
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PostSubject: Re: Yandere Gusto   Tue Jul 02, 2013 9:35 am

ΛΔ wrote:
extra deck will probably be -1 Stardust Dragon and +1 Formula Synchron
...but...but Stardust is so good though... Sad

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[19:31:10 25/01/14] Corrupted Charmer, Y : We opened a new world
Quote :
[07:24:14] Runo : "The day when Hippocampus joined Charmers Community, he also lost his precious sleep time for sure."

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PostSubject: Re: Yandere Gusto   Tue Jul 02, 2013 1:13 pm

Hippocampus wrote:
ΛΔ wrote:
extra deck will probably be -1 Stardust Dragon and +1 Formula Synchron
...but...but Stardust is so good though... Sad

and Scrap is just better here
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PostSubject: Re: Yandere Gusto   Tue Jul 02, 2013 1:56 pm

ΛΔ wrote:
Hippocampus wrote:
ΛΔ wrote:
extra deck will probably be -1 Stardust Dragon and +1 Formula Synchron
...but...but Stardust is so good though... Sad

and Scrap is just better here
If your not summoning a monster no reason to main it lol. But my question is, since this isn;'t a axon build(or I don't recall seeing him lol) Do you need the lv5 synchor psychic? Or even life trancer, they seem a bit underwelhming here, or at least the lv5 does since you have cataster, beast, t.g hyper.

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PostSubject: Re: Yandere Gusto   Tue Jul 02, 2013 8:55 pm

The deck can go through lv5s pretty fast, so yeah it still sees a decent amount of use. While Lifetrancer allows for another lv7 if I don't need to nuke the field

Plus both allow for decent LP gain, which is pretty welcome as always.
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PostSubject: Re: Yandere Gusto   Mon Jul 22, 2013 9:31 pm

so Gusto deck discussion reminded me that I wanted to update my decklist to the current build

not a whole lot of changes outside of the side deck which got completely reworked, but here's the rundown

-2 Mind Over Matter
-1 Scrap Dragon
-1 Stardust Dragon
-1 Gachi Gachi Gantetsu
-3 Droll & Lock Bird (side)
-2 Electric Virus (side)
-2 Puppet Plant (side)
-1 Mystical Space Typhoon (side)

+2 Miracle Synchro Fusion
+1 Naturia Exterio
+1 Ultimate Axon Kicker
+1 Maestroke the Symphony Djinn
+3 Battle Fader (side)
+2 Flying "C" (side)
+2 Maxx "C" (side)
+1 Formula Synchron (side)
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PostSubject: Re: Yandere Gusto   Tue Aug 27, 2013 7:38 pm

OP edited for TCG September 2013

All I'll say is that this deck LOVES that it can still (ab)use Psychic Overload.
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PostSubject: Re: Yandere Gusto   Fri Aug 30, 2013 1:40 am

more changes

-1 Daigusto Falcos: Dropped because I originally added it to have another Psychic Synchro for Axon, but I'm more likely to summon any of the other Synchros the deck has. Plus I needed to make room for....

+1 Daigusto Emeral: Added to have more recycling options now that Pot of Avarice is banned. Also made it slightly easier to summon by adding...

+1 Caam, Serinity of Gusto: Maxed out to have more recycling options and to make summoning Daigusto Eemral easier. As a bonus it also makes Daigusto Sphreez plays slightly more likely.

-2 Psychokinesis: Dropped because it just ended up being dead draws most of the time, though to make up for it I've put in...

+2 Liberty at Last: Added as a playtesting tech choice. Unfortunately can't hit backrow like Psychokinesis, but it CAN mess up the opponent's summons much more effectively and also works in conjunction with the battle recruiters as an added bonus.

-1 Solemn Warning: Dropped because LP cost still feels too hefty to me for the deck.
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PostSubject: Re: Yandere Gusto   Thu Sep 05, 2013 1:50 pm

and in continuing to talk to myself, I decided to remove the Axon part of the deck to more easily streamline the other aspects

new changes are

-1 Caam, Serinity of Gusto
-1 Psychic Commander
-2 Miracle Synchro Fusion
-1 Naturia Exterio
-1 Ultimate Axon Kicker
-1 Mist Bird Clausolas

+2 Musto, Oracle of Gusto
+1 Black Rose Dragon
+1 Underworld Fighter Balmung
+1 Lightning Chidori
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Character sheet
Name: Theodore Tsakiris
HP:
500/500  (500/500)
MP:
200/200  (200/200)

PostSubject: Re: Yandere Gusto   Thu Sep 05, 2013 1:58 pm

Lol don't assume you're talking to yourself, mate. We're here reading what you've done Wink
Think of it as you're so good at deck building that we don't have any advice to give lol

Any reason why you dropped down to 40 cards now?

_________________
Quotes:
Quote :
[19:31:10 25/01/14] Corrupted Charmer, Y : We opened a new world
Quote :
[07:24:14] Runo : "The day when Hippocampus joined Charmers Community, he also lost his precious sleep time for sure."

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PostSubject: Re: Yandere Gusto   Thu Sep 05, 2013 2:24 pm

I wasn't actually being serious with that comment

Also, I think it could be attributed to 2 things specifically
1) streamlining
2) the only reason it was over 40 cards before really was because of all the (pseudo-)staples we had running around, so keeping that size with a drastic reduction in said (pseudo-)staples just seems silly to me



Also also, on a slightly random note, I have to say the more I think about it the more I absolutely love Psychic Overload.

True its still not effective for recovery as Pot of Avarice, but having a way to recycle those dead Caams/Mustos in addition to the various other Psychics the deck has is great. Even moreso when you consider its reduced recycling targets means a potentially better +2 draw compared to PoA.

It being a Trap will probably be the biggest deterrent to most people that can use it, due to being unquestionably slower to use, but even that's sort of a mixed blessing. By which I mean it loves bait-and-switch tactics.
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Name: Theodore Tsakiris
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MP:
200/200  (200/200)

PostSubject: Re: Yandere Gusto   Thu Sep 05, 2013 2:47 pm

ΛΔ wrote:
I wasn't actually being serious with that comment
Well then

ΛΔ wrote:
Also, I think it could be attributed to 2 things specifically
1) streamlining
2) the only reason it was over 40 cards before really was because of all the (pseudo-)staples we had running around, so keeping that size with a drastic reduction in said (pseudo-)staples just seems silly to me
That is true, as I did notice that about my decks too. Many of my decks have had 41 cards because I couldn't decide what to take out in some cases, but losing a lot of staples does promote the return to a smaller deck size if you don't have immediate replacements for some things. In general, though, Gustos are one of the few decks that can function well with more than 40, so I didn't know if what you did was coincidental or not.

ΛΔ wrote:
Also also, on a slightly random note, I have to say the more I think about it the more I absolutely love Psychic Overload.

True its still not effective for recovery as Pot of Avarice, but having a way to recycle those dead Caams/Mustos in addition to the various other Psychics the deck has is very great. Even moreso when you consider its reduced recycling targets means a potentially better +2 draw compared to PoA.

It being a Trap will probably be the biggest deterrent to most people that can use it, due to being unquestionably slower to use, but even that's sort of a mixed blessing. By which I mean it loves bait-and-switch tactics.
Psychic Overload is arguably better in a mono psychic deck than Pot of Avarice is simply because your deck only gains 1 card instead of 3. 0 if you target an Extra Deck monster. I believe T.G.s also have a trap that does the same thing, which is what gave them so many resources back when Tengu Synchro was big.

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Quotes:
Quote :
[19:31:10 25/01/14] Corrupted Charmer, Y : We opened a new world
Quote :
[07:24:14] Runo : "The day when Hippocampus joined Charmers Community, he also lost his precious sleep time for sure."

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PostSubject: Re: Yandere Gusto   Sat Sep 07, 2013 8:16 pm

well after well over a year of running Gustos, I finally managed to pull out Sphreez

it was fun
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MP:
200/200  (200/200)

PostSubject: Re: Yandere Gusto   Sun Sep 08, 2013 12:11 am

Sphreez is one of my favorite cards.

It looked pretty easy to make in your deck even before you added Mustos, but I guess you had other options like Barkion you'd rather go into.

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Quotes:
Quote :
[19:31:10 25/01/14] Corrupted Charmer, Y : We opened a new world
Quote :
[07:24:14] Runo : "The day when Hippocampus joined Charmers Community, he also lost his precious sleep time for sure."

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PostSubject: Re: Yandere Gusto   Sun Sep 08, 2013 1:03 pm

Sphreez was pretty difficult to make tbh before, due to only one combination that would work without synchro shenanigans, and said combination only being a total of 4 monsters in the deck. Then the few times I could've made it, it would've just been a really poor move and/or other options were just straight up better for the current game state.

Granted now its just 2 basic combinations comprised of 6 monsters total in the deck, but that's leaps and bounds better than what there was before.


Also, you can't summon Barkion with legal Sphreez synchro materials, and likewise you can't summon Sphreez with legal Barkion synchro materials. So there isn't really much of a choice regarding which to summon there.
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PostSubject: Re: Yandere Gusto   Tue Sep 17, 2013 8:59 pm

new changes

-1 Psychic Commander
-2 Contact with Gusto
-2 Forbidden Lance
-2 Call of the Haunted
-2 Liberty at Last
-1 Psychic Overload
-1 Magical Android

+1 Book of Moon
+2 Mystical Space Typhoon (moved from side)
+3 Pot of Duality
+1 Blessings for Gusto
+1 Bottomless Trap Hole
+1 Compulsory Evacuation Device
+2 Fiendish Chain
+1 Phoenix Wing Wind Blast
+1 Armades, Keeper of the Boundaries
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Character sheet
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HP:
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MP:
200/200  (200/200)

PostSubject: Re: Yandere Gusto   Tue Sep 17, 2013 10:37 pm

Pretty radical changes, actually. Your deck kinda changed focus from resource-based to trap-defensive. I assume you were fully aware of this though. Damn that Heavy Storm and its being banned.

Also, did you mean to edit the first post as well? Because not everything you listed is showing up on top there.

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Quotes:
Quote :
[19:31:10 25/01/14] Corrupted Charmer, Y : We opened a new world
Quote :
[07:24:14] Runo : "The day when Hippocampus joined Charmers Community, he also lost his precious sleep time for sure."

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