| Skill | MP Cost | Description |
| Refocus | | Restores 10 MP to you or your allies. | | HP Drain | 20 | Restore your HP and damage your foe by 20% of your their Attack stat. | | MP Drain | 5 | Restore your MP and depletes your foe's MP by 20% of their Defense stat. | | Free Running Escape! | | Run away from battle by freerunning buildings and/or other environments. Must have at least 30% of HP to use this ability. | | ENCORE!! (MUST BE LEVEL 2) | 80 | Maxxy rolls a die. If it lands on an odd number then it's your turn again (But you cannot use ENCORE!! again). If it lands on Even numbers, then you must skip your turn. | | Fire Ballet (MUST BE LEVEL 2) | 50 | Deals damage equal to 30% of your Attack and Defense. Plus additional splash damage to your opponent for 3% of the foes Defense. | | Music Maelstrom (MUST BE LEVEL 3) | 50 | A Rock n Roll music shockwave that deal damage of 40% of your foes Attack or Defense (Your Opponent Chooses). | | Summon Stray Lambs (MUST BE LEVEL 3) | 70 | Summon 2 Lamb Tokens, 40 HP each. They cannot attack, but they can block foes incoming attacks, except for spells. | | Tricky Illusion (MUST BE LEVEL 4) | 75 | Create 3 clones of yourself, 20 HP each and they can be tributed to deal 50 HP to your Foe. Your Foe must roll a die: If hit lands on a 1,2, or 3 they can attack you. But if they roll a 4,5, or a 6 they must attack the clone. | | Symphony Shield (MUST BE LEVEL 4) | 75 | Creates 5 musical notes to either attack foes or defend user. If user decides to attack the musical notes will deal 25% of the foes MP. If chosen to be used for defense, then your opponents must face 5 musical note tokens, 100 HP but they only deal 10 damage each time they are attacked. | | H20 Equalizer (MUST BE LEVEL 5) | 40 | Restores your MP by 50 but your opponent gains 50 HP. Or you can Restore your HP by 50 but your foe gains 50 MP. | | Twister!! (MUST BE LEVEL 5) | 70 | Sends out a violent twister that deals 100 damage but the user of this spell loses 20 HP. | | Regulate (MUST BE LEVEL 5) | | This can only be used twice per battle. Restores 100MP but you can't attack next turn. | | Lightning Note (MUST BE LEVEL 6) | 80 | Sends out a lightning note and deals 50% damage based off your foes Defense. | | Iron Earth Wall (MUST BE LEVEL 6) | 80 | Increase your defense by 40% of your Max Defense for only 2 turns. | | Dark Fog (MUST BE LEVEL 7) | 150 | Increase your attack by 20% of your Max Attack for only 3 turns. | | Second Chance (MUST BE LEVEL 7) | | Once you are defeated by your foe, you can revive yourself with 15% of your Max HP and 20% of your Max MP. This move is used only once in a battle. | | Prohibition (MUST BE LEVEL 9) | 150 | Whatever skill your foe used against you can't be used for the rest of the battle. This skill can only be used once per battle. | | TRICKSTER MODE (MUST BE LEVEL 11) | ALL MP | Transforms Maxxy into a Black Armored Knight with a Guitar Rapier. BOOSTS Attack by 100% of your total attack and defense. Boosts Defense by 200% of your total Max HP and Defense. All skills will deal 25% more damage (except for splash damage. Plus cuts all MP cost by 10%. Can't be used if your in TRICKSTER KNIGHT MODE. | | TRICKSTER KNIGHT MODE (MUST BE LEVEL 13) | ALL MP | Transforms Maxxy into a flying Heavy Black Armored Knight with a Guitar Sword and Lance. Boosts Attack by 200% of your total attack and defense. Boost Defense by 300% of your total Max HP and Defense. All skills you use will deal 50% more damage. (except for splash damage) Plus cuts all MP cost by 10%. This can only be used in Boss Fights. Can't be used if you used TRICKSTER MODE. |