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 Light Knight

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ΛΔ
Junior Charmer
Junior Charmer
ΛΔ


Posts : 489
Charmer Power : 2295
Join date : 2013-06-22
Favorite Charmer : Wynn

Light Knight Empty
PostSubject: Light Knight   Light Knight I_icon_minitimeThu Jul 25, 2013 11:33 pm

Because I know the only thing you people enjoy more than me complaining about pieces of paper is posting lists that use them.

Main deck x40:

Normal monsters x6
Gem-Knight Garnet x3
Gem-Knight Sapphire x3

Effect monsters x13:
Box of Friends x2
Gem-Knight Obsidian x2
Gem-Knight Sardonyx x2
Rescue Rabbit x1
Summoner Monk x2
Thunder Dragon x3
Thunder King Rai-Oh x1

Spells x13
Dark Hole x1
Gem-Knight Fusion x2
Mystical Space Typhoon x2
Pot of Duality x3
Pot of Duplicity x3
Smashing Ground x2

Traps x8
Bottomless Trap Hole x1
Compulsory Evacuation Device x1
Fiendish Chain x2
Phoenix Wing Wind Blast x2
Solemn Warning x1
Torrential Tribute x1


Extra deck x15:

Fusion monsters x6:
Gem-Knight Citrine x2
Gem-Knight Prismaura x1
Gem-Knight Ruby x1
Gem-Knight Serphanite x2


Xyz monsters x9:
Daigusto Emeral x1
Gagaga Cowboy x1
Gem-Knight Pearl x1
Lavalval Chain x1
Maestroke the Symphony Djinn x1
Number 39: Utopia x1
Number 50: Blackship of Corn x1
Photon Papilloperative x1
Princess Cologne


my main focus going into making this was "don't entirely rely on fusions", which I think I've accomplished pretty well

rate/comment/subscribe


Last edited by ΛΔ on Fri Sep 20, 2013 11:53 pm; edited 1 time in total
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Hippocampus
Mod - Friendly Neighborhood Garbage Collector
Hippocampus


Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 32
Favorite Charmer : Wynn
Badges :
Light Knight 1658415264 Light Knight 3087721399Light Knight 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Light Knight Left_bar_bleue500/500Light Knight Empty_bar_bleue  (500/500)
MP:
Light Knight Left_bar_bleue200/200Light Knight Empty_bar_bleue  (200/200)

Light Knight Empty
PostSubject: Re: Light Knight   Light Knight I_icon_minitimeSun Jul 28, 2013 4:43 pm

Thunder Dragon is a really interesting tech here. But I don't really understand it, especially with Thunder King Rai-Oh here as well. Maybe take them out for Thunder Sea Horses?

Also, have you tried Lazuli and/or Pyroxene Fusion in here?

Otherwise, looks really good. I swear Rabbit has destroyed this game Razz
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ΛΔ
Junior Charmer
Junior Charmer
ΛΔ


Posts : 489
Charmer Power : 2295
Join date : 2013-06-22
Favorite Charmer : Wynn

Light Knight Empty
PostSubject: Re: Light Knight   Light Knight I_icon_minitimeSun Jul 28, 2013 11:38 pm

Hippocampus wrote:
Thunder Dragon is a really interesting tech here. But I don't really understand it

Deck thinning, discard fodder, and Prismaura/Serphanite fusion material.


Hippocampus wrote:
especially with Thunder King Rai-Oh here as well. Maybe take them out for Thunder Sea Horses?

Thunder Sea Horse can't search Rai-Oh if that's what you're getting at.

Hippocampus wrote:
Also, have you tried Lazuli

Thought about it, since it'd help to have things to chunk when I can't just abuse Gem-Knight Fusion. Though the only thing I could really drop for it is Obsidian, which is way too valuable for a build which places a much bigger focus on Xyz summoning than other builds, and not just as a means to more quickly set up fusion swarm.

Plus Obsidian has an actual attack stat and will trigger if discarded for costs, while Lazuli won't.


Hippocampus wrote:
and/or Pyroxene Fusion in here?

I'm honestly trying to figure out how this would help anything and coming up completely short.

Care to elaborate?
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Hippocampus
Mod - Friendly Neighborhood Garbage Collector
Hippocampus


Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 32
Favorite Charmer : Wynn
Badges :
Light Knight 1658415264 Light Knight 3087721399Light Knight 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Light Knight Left_bar_bleue500/500Light Knight Empty_bar_bleue  (500/500)
MP:
Light Knight Left_bar_bleue200/200Light Knight Empty_bar_bleue  (200/200)

Light Knight Empty
PostSubject: Re: Light Knight   Light Knight I_icon_minitimeMon Jul 29, 2013 8:44 am

ΛΔ wrote:
Thunder Sea Horse can't search Rai-Oh if that's what you're getting at.
No, actually, I was getting at Thunder Dragon can't even be used at all with Rai-Oh in play. Plus, Sea Horse can also search Tourmaline.

ΛΔ wrote:
I'm honestly trying to figure out how this would help anything and coming up completely short.

Care to elaborate?
Dunno, just another option I'd think Gem-Knights can use. Maybe not in your build though, since it's more focused on Xyz summoning.

Also; your Side Deck is rather hilarious. Do you really hate backrows that much? lol
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ΛΔ
Junior Charmer
Junior Charmer
ΛΔ


Posts : 489
Charmer Power : 2295
Join date : 2013-06-22
Favorite Charmer : Wynn

Light Knight Empty
PostSubject: Re: Light Knight   Light Knight I_icon_minitimeMon Jul 29, 2013 9:24 am

Hippocampus wrote:
ΛΔ wrote:
Thunder Sea Horse can't search Rai-Oh if that's what you're getting at.
No, actually, I was getting at Thunder Dragon can't even be used at all with Rai-Oh in play.

Grab Dragons, then summon Rai-Oh. Problem easily solved.

Hippocampus wrote:
Plus, Sea Horse can also search Tourmaline.

No it can't.

Hippocampus wrote:
Dunno, just another option I'd think Gem-Knights can use. Maybe not in your build though, since it's more focused on Xyz summoning.

I can't even imagine how it'd be helpful for a fusion based build. I'd rather just run field control traps.

Hippocampus wrote:
Also; your Side Deck is rather hilarious. Do you really hate backrows that much? lol

Nah, if I did they'd be mained.
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ΛΔ
Junior Charmer
Junior Charmer
ΛΔ


Posts : 489
Charmer Power : 2295
Join date : 2013-06-22
Favorite Charmer : Wynn

Light Knight Empty
PostSubject: Re: Light Knight   Light Knight I_icon_minitimeSat Sep 21, 2013 12:00 am

Untested changes, will probably do some testing over the weekend to see how it runs.

-3 Gem-Knight Tourmaline
-1 Rescue Rabbit
-1 Thunder King Rai-Oh
-2 Forbidden Lance
-1 Heavy Storm
-1 Monster Reborn
-1 Pot of Avarice
-1 Compulsory Evacuation Device
-1 Raigeki Break
-1 Solemn Judgment
-1 Gem-Knight Prismaura
-1 Gem-Knight Topaz
-1 Number 16: Shock Master

+3 Gem-Knight Sapphire
+2 Box of Friends
+2 Mystical Space Typhoon
+1 Pot of Duality
+1 Pot of Duplicity
+1 Bottomless Trap Hole
+2 Fiendish Chain
+1 Torrential Tribute
+1 Gem-Knight Citrine
+1 Gem-Knight Serphanite
+1 Princess Cologne


Basically I just mixed in a bit of a previous Box of Friends build I made in to make up for the limitation of that Wescuey Wabbit, while maxing out on both Pots to add more consistency to make up for the loss of speed the deck has. After that everything is basically just generic lineup modifications, with my extra deck being modified to more accurately represent my current monster lineup.

Hopefully it's still able to run somewhat decently.
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Hippocampus
Mod - Friendly Neighborhood Garbage Collector
Hippocampus


Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 32
Favorite Charmer : Wynn
Badges :
Light Knight 1658415264 Light Knight 3087721399Light Knight 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Light Knight Left_bar_bleue500/500Light Knight Empty_bar_bleue  (500/500)
MP:
Light Knight Left_bar_bleue200/200Light Knight Empty_bar_bleue  (200/200)

Light Knight Empty
PostSubject: Re: Light Knight   Light Knight I_icon_minitimeSat Sep 21, 2013 11:29 pm

Haha yeah, you're definitely not alone here. Ever since Rescue Rabbit got limited, pretty much everybody who uses Normal monsters now makes a Box of Friends build. I for one think it's a bit slower, but can be just as good if you make it right.
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ΛΔ
Junior Charmer
Junior Charmer
ΛΔ


Posts : 489
Charmer Power : 2295
Join date : 2013-06-22
Favorite Charmer : Wynn

Light Knight Empty
PostSubject: Re: Light Knight   Light Knight I_icon_minitimeSat Sep 21, 2013 11:55 pm

Yeah, well I was using Box of Friends when Rabbit was still at 2.

Bunch of posers.

(nobody cares)



But seriously, I actually like Box more. Being able to Dark Hole/Torrential the field to get its effect off is pretty fun. Plus I honestly find "bring out 2 different monsters" better than "bring out 2 identical monsters", simply because it increases the chance of keeping the card(s) live for much longer without having to resort to recycling shenanigans or overkill on the normal monster count.

Not to mention, it helps out Princess Cologne. Which is probably one of my favorite normal monster support cards now. What's that? Attack her? Nah, I got a monster. Oh, you attack it? Ok, then I activate Cologne's effect to bring a normal monster out.

Then plays with her can get even crazier if the destroyed card was a Box she brought out earlier.

I just wish the normal monsters Box could bring out didn't feel so... spread out in the spectrum, for lack of a better word.


But seriously, Doll Monsters when Konami.
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PostSubject: Re: Light Knight   Light Knight I_icon_minitime

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