Pendulum Effect: (1): You can only Special Summon “Qliphort” monsters. This effect cannot be negated. (2): This effect can be activated during the End Phase of the turn in which you Advance Summoned a monster(s). Draw cards equal to the number of “Qliphort” monsters released for the Advance Summon this turn.
Flavor Text: Unhandled exception at 0x1i-666 in qliphoth.exe Access violation writing location 0x00-000 Ignore error and continue? … [ ] = = = CARNAGE = = = g n i o d r u o y n o y r g n a s i d o G d o o l f e r i f g n i r b o t t n a w d n a
Qliphort Access Level 7 EARTH Machine-Type Effect Monster ATK 2800 DEF 2100 PS: 9 PE: (1) You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. (2) All monsters your opponent controls lose 300 ATK ME: (1) You can Normal Summon this card without Tributing. (2) If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. (3) If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. (4): When this card is Tribute Summoned by using a "Qli" monster as a tribute: If the opponent has more monster cards in their Graveyard than you do, you can gain 300 LP x the difference, and if you do, inflict that much damage to the opponent
Card Attribute: EARTH Card Type(s): Machine/Effect Level: Level 6 ATK/DEF: 2400/1000 Cannot be Special Summoned. Requires 3 "Qli" monsters to Normal Summon/Set. If this card is Normal Summoned/Set, it is unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank is lower than this card's current Level. Once per turn: Target 1 monster on your opponent side field; control it until the End Phase.
Although I'm happy this particular theme of deck is very suited for one of my characters(and a favorite of mine), the support they're getting is way too much. Konami needs to slow down on this archetype...unless it's a set-up for the deck of the final antagonist of Arc-V or something(although that kinda seems like Z-One with the Pendulum niche).
hiita lover Junior Charmer
Posts : 232 Charmer Power : 3011 Join date : 2014-07-09 Age : 27 Location : with hitta's heart I love her so mach Favorite Charmer :
Subject: Re: More Qliphort Support Wed Nov 12, 2014 8:51 pm
Why are you using cyberknight's video? I'm not a fan of qilphort because they are a meta deck I don't use those kind of decks. It's nice to see more support of a meta deck. Re-qilphort is a better skill drain.
Eria Admin - Water Charmer
Posts : 2621 Charmer Power : 6524 Join date : 2009-09-22 Age : 33 Location : Charmer Forum Favorite Charmer : Badges :
Subject: Re: More Qliphort Support Thu Nov 13, 2014 12:59 am
Don't worry, any too powerful archetype usually:
1.) Get banhammer'd in future 2.) New deck in future overpowering it
YGO cycle.
Also, there's still more Qliphort support in SECE:
Front Observer Level 4 EARTH Machine-Type Effect Monster ATK 1000 DEF 1500 (1) During the End Phase of the turn this card was Normal Summoned: Add 1 EARTH-Attribute Pendulum Monster from your Deck to your hand. (2) if this card is Normal Summoned: During the End Phase of your next turn: You can Tribute this card; add 1 EARTH monster from your Deck to your hand.
Not a Qliphort itself, but Qliphort can take it happily. 1 card that has potential to search 2 cards.
Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
Subject: Re: More Qliphort Support Thu Nov 13, 2014 8:52 am
"Don't worry"? #2 is a bad thing, Kaze; it's what induces power creep and what causes players to leave the game.
I agree with Dally in that this support is a bit over the top. But tbh the game has gotten really dumb since DUEA, and you can pretty much expect this kind of powerful cards to be commonplace from here on out. Considering almost everyone on here is a casual player, I'm surprised we even still have new meta card discussions like this.
But for real Dally, could you have gotten a better first picture? That guy's fingernail is really creepy looking to me for some reason lol
Eria Admin - Water Charmer
Posts : 2621 Charmer Power : 6524 Join date : 2009-09-22 Age : 33 Location : Charmer Forum Favorite Charmer : Badges :
Subject: Re: More Qliphort Support Thu Nov 13, 2014 9:18 am
Players leaving the game is understatement. Konami can't please everyone, but they still got the money. And I bet they know their best marketing strategy, so really, when players leaving the game because of this, pretty sure most of them are minority.
As for me, I don't find #2 a bad thing, personally. Since I'm a casual player and I can always ask people I know to play with me, and I can negoitate on what kind of deck we could use. This avoids fighting OP thing when I don't want to play competitively. However, indeed it'll be bad from another point of view, such as if you're playing casual, but you get matched with random people either in internet or IRL that uses competitive deck, since you'll be easily wrecked by today's powercreep.
Dally Junior Charmer
Posts : 454 Charmer Power : 1533 Join date : 2011-04-13 Age : 30 Location : Shinix Dimension
Character sheet Name: Aragaki Kiryu HP: (2000/2000) MP: (500/500)
Subject: Re: More Qliphort Support Thu Nov 13, 2014 11:21 am
hiita lover wrote:
Why are you using cyberknight's video?
Did you check the spoiler?
hiita lover wrote:
I'm not a fan of qilphort because they are a meta deck I don't use those kind of decks.
What if I told you that I actually like its lore, disregarding its meta-ness?
hiita lover wrote:
It's nice to see more support of a meta deck. Re-qilphort is a better skill drain.
In a certain extent. If you were to have Re-Qliphort on the field and Pendulum summon a bunch of monsters, only for them to be, let's say, Solemn Warning, you just lost all your Qliphorts to the Banished Zone, which I haven't seen very much Qliphorts have a solution to in my knowledge.
Hippocampus wrote:
"Don't worry"? #2 is a bad thing, Kaze; it's what induces power creep and what causes players to leave the game.
I agree with Dally in that this support is a bit over the top. But tbh the game has gotten really dumb since DUEA, and you can pretty much expect this kind of powerful cards to be commonplace from here on out. Considering almost everyone on here is a casual player, I'm surprised we even still have new meta card discussions like this.
But for real Dally, could you have gotten a better first picture? That guy's fingernail is really creepy looking to me for some reason lol
No, it's the only image I can find for this card. :/