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 Sixth Sense

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Eria
MaxxiasCXY96
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Hippocampus
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Hippocampus


Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 32
Favorite Charmer : Wynn
Badges :
Sixth Sense 1658415264 Sixth Sense 3087721399Sixth Sense 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Sixth Sense Left_bar_bleue500/500Sixth Sense Empty_bar_bleue  (500/500)
MP:
Sixth Sense Left_bar_bleue200/200Sixth Sense Empty_bar_bleue  (200/200)

Sixth Sense Empty
PostSubject: Sixth Sense   Sixth Sense I_icon_minitimeSat Oct 05, 2013 1:16 pm

Sixth Sense SixthSense-VB6-JP-UR
Lore: Declare two numbers from 1 to 6. Your opponent rolls 1 six-sided die. If the die result is either of the two declared numbers, draw that number of cards. If not, send cards from the top of your Deck to the Graveyard equal to the die result.

So I was sorta mad this morning. In case you haven't heard...

https://yugiohblog.konami.com/articles/?p=5539

What.
Is.
This.
Shit.

Seriously, why is this abomination of a card being LIMITED instead of BANNED? It's better than Pot of Greed for crying out loud.

I had faith in you, TCG. Then again, it's the TCG after all lol.

Discuss, and don't even mention Lightsworns.
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Wynn
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Sixth Sense 414547


Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSat Oct 05, 2013 1:20 pm

lol it isn't the same as greed. lol It "can" be better.
The way I hear it, is it being released on TCG, don't most cards come out at 3?
to 3 Very Happy lol TCG finally did something I approve of lol.
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MaxxiasCXY96
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Character sheet
Name: Maxxy
HP:
Sixth Sense Left_bar_bleue245/245Sixth Sense Empty_bar_bleue  (245/245)
MP:
Sixth Sense Left_bar_bleue175/175Sixth Sense Empty_bar_bleue  (175/175)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSat Oct 05, 2013 3:43 pm

Chao's Dragons says hi
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Junior Charmer
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PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSat Oct 05, 2013 7:10 pm

Wynn wrote:
lol it isn't the same as greed. lol It "can" be better.
The way I hear it, is it being released on TCG, don't most cards come out at 3?
to 3 :Dlol TCG finally did something I approve of lol.
no its coming out limited for at least 2 months

and yeah limiting is pretty dumb (most decks now benefit from milling and EVERY deck benefits from drawing 6) but I'm honestly pretty hype
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Eria
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Character sheet
Name: Eria
HP:
Sixth Sense Left_bar_bleue300/300Sixth Sense Empty_bar_bleue  (300/300)
MP:
Sixth Sense Left_bar_bleue150/150Sixth Sense Empty_bar_bleue  (150/150)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSun Oct 06, 2013 4:10 am

Definitely Konami's way to sell LC 4 Joey's World.

Ridiculous card that will either makes you mill 1-6 or draw 5/6 cards. I can imagine if my opponent draw 5 or 6 with this, I would feel like I want to quit the duel.


Last edited by Eria on Sun Oct 06, 2013 9:59 am; edited 1 time in total
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Kirikaze Fuuma
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Character sheet
Name: Wynn
HP:
Sixth Sense Left_bar_bleue280/280Sixth Sense Empty_bar_bleue  (280/280)
MP:
Sixth Sense Left_bar_bleue170/170Sixth Sense Empty_bar_bleue  (170/170)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSun Oct 06, 2013 9:52 am

Well, there is a minus point for this card too. should you miss all the target, it's a -1. But who cares. You also milled the card (which works well in my deck. Especially Lightsworn, decks who relied on graveyard, and some decks with mill engine). I might reconsider to use it other than the Blue Flame Swordsman, which works well in my deck (Well, this could transform my Gemini to Flame Warrior Gemini... Sixth Sense Haermm ). Though, I wouldn't be surprised, if suddenly Konami put it on a jail right after its release (read : banned Sixth Sense Banned). Or, I might also wouldn't want to buy it (Quite frankly, I'm trying not to rely so much on too broken cards which many people used). The highest advantage for this card is, you could draw 6 card with a single card. That's +5 already. Well, as expected from Joey which relied on gamble. Damn. It could piss me off to see someone actually draw 6 cards right in front of me.


A badly designed card, I think.
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PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSun Oct 06, 2013 10:06 am

http://ygorganization.com/tcg-legendary-collection-4-joeys-world-2/#more-1905

> Dino Rabbit dinosaurs rarity bumped to secret after nobody in there right mind is running the deck anymore

> nerf Card of Last Will AND make it legally unplayable

lol Konami



Also, looks like as with Yugi's World there will be rarity bumps for the decent-great older cards, which is always nice to see.

Oh, and Sixth Sense is a common. So at the very least anyone should be able to get it, either through a pull or the secondary market.
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Kirikaze Fuuma
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Kirikaze Fuuma


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Badges :
Sixth Sense GearfriedSixth Sense S-hai01


Character sheet
Name: Wynn
HP:
Sixth Sense Left_bar_bleue280/280Sixth Sense Empty_bar_bleue  (280/280)
MP:
Sixth Sense Left_bar_bleue170/170Sixth Sense Empty_bar_bleue  (170/170)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSun Oct 06, 2013 10:19 am

ΛΔ wrote:
Oh, and Sixth Sense is a common. So at the very least anyone should be able to get it, either through a pull or the secondary market.
Sixth Sense Shock


OK... after this card is released, probably it's gonna be a huge boost for many players out there who can actually use it. Can't use it? Fine. At least you can draw up to 6. I wonder why Konami actually created this card as common... let me guess... money? Sixth Sense None
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Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSun Oct 06, 2013 10:33 am

Kirikaze Fuuma wrote:
I wonder why Konami actually created this card as common... let me guess... money?
No, if that were the case I'd imagine they'd make it holo.
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Hippocampus
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Hippocampus


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Age : 32
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Badges :
Sixth Sense 1658415264 Sixth Sense 3087721399Sixth Sense 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Sixth Sense Left_bar_bleue500/500Sixth Sense Empty_bar_bleue  (500/500)
MP:
Sixth Sense Left_bar_bleue200/200Sixth Sense Empty_bar_bleue  (200/200)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSun Oct 06, 2013 6:04 pm

Kirikaze Fuuma wrote:
Well, there is a minus point for this card too. should you miss all the target, it's a -1. But who cares. You also milled the card (which works well in my deck. Especially Lightsworn, decks who relied on graveyard, and some decks with mill engine). I might reconsider to use it other than the Blue Flame Swordsman, which works well in my deck (Well, this could transform my Gemini to Flame Warrior Gemini... Sixth Sense Haermm ). Though, I wouldn't be surprised, if suddenly Konami put it on a jail right after its release (read : banned Sixth Sense Banned). Or, I might also wouldn't want to buy it (Quite frankly, I'm trying not to rely so much on too broken cards which many people used). The highest advantage for this card is, you could draw 6 card with a single card. That's +5 already. Well, as expected from Joey which relied on gamble. Damn. It could piss me off to see someone actually draw 6 cards right in front of me.


A badly designed card, I think.
As Maxxias said, Chaos Dragons actually want the mill more than the draw sometimes.

And "badly designed" is an understatement. There's a reason why this card was banned in OCG so many years ago... because it's stupid.

ΛΔ wrote:
Oh, and Sixth Sense is a common. So at the very least anyone should be able to get it, either through a pull or the secondary market.
Umm, hate to break this to you, but...
Yugioh Wikia wrote:
The set is designed such that foil cards are easier to collect and assembling an entire set of Common cards is difficult.
I had a feeling about this. Money is ALWAYS the incentive of the TCG.
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PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSat Oct 12, 2013 7:25 pm

Hippocampus wrote:
ΛΔ wrote:
Oh, and Sixth Sense is a common. So at the very least anyone should be able to get it, either through a pull or the secondary market.
Umm, hate to break this to you, but...
Yugioh Wikia wrote:
The set is designed such that foil cards are easier to collect and assembling an entire set of Common cards is difficult.
I had a feeling about this. Money is ALWAYS the incentive of the TCG.
I'm skeptical of how well this will play out in the secondhand market, which is honestly the only thing that really matters here. Unless Konami pulls something like making its ratio of pulling much much lower than any other commons in the set.

Also
http://yugioh.wikia.com/wiki/Meotoko
http://yugioh.wikia.com/wiki/Kageningen
http://yugioh.wikia.com/wiki/Stone_Armadiller
http://yugioh.wikia.com/wiki/Anthrosaurus
http://yugioh.wikia.com/wiki/Skull_Stalker
http://yugioh.wikia.com/wiki/Wolf
http://yugioh.wikia.com/wiki/Hero_of_the_East

brb dying

http://ygorganization.com/ocg-unconfirmed-ocg-news-early-october/#more-1834

LVAL has 85 cards in its base set (scroll to bottom)

So I guess this means we can expect the TCG to go up to EN104 if it doesn't reduce its own OCG imports/TCG exclusives
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Hippocampus
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Hippocampus


Posts : 1868
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Join date : 2013-06-01
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Badges :
Sixth Sense 1658415264 Sixth Sense 3087721399Sixth Sense 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Sixth Sense Left_bar_bleue500/500Sixth Sense Empty_bar_bleue  (500/500)
MP:
Sixth Sense Left_bar_bleue200/200Sixth Sense Empty_bar_bleue  (200/200)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSat Oct 12, 2013 9:12 pm

ΛΔ wrote:
Also
http://yugioh.wikia.com/wiki/Meotoko
http://yugioh.wikia.com/wiki/Kageningen
http://yugioh.wikia.com/wiki/Stone_Armadiller
http://yugioh.wikia.com/wiki/Anthrosaurus
http://yugioh.wikia.com/wiki/Skull_Stalker
http://yugioh.wikia.com/wiki/Wolf
http://yugioh.wikia.com/wiki/Hero_of_the_East

brb dying
...I don't believe this. They have destroyed these cards.

And I thought Vorse Raider was bad.

ΛΔ wrote:
http://ygorganization.com/ocg-unconfirmed-ocg-news-early-october/#more-1834

LVAL has 85 cards in its base set (scroll to bottom)

So I guess this means we can expect the TCG to go up to EN104 if it doesn't reduce its own OCG imports/TCG exclusives
Which it very well may. It SHOULD reduce the TCG exclusives, but we all know it will reduce the OCG imports instead.
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Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSat Oct 12, 2013 9:27 pm

aand I just realized I posted the news bit in the wrong thread.

eh whatever

Hippocampus wrote:
...I don't believe this. They have saved these cards.
I agree!

Hippocampus wrote:
Which it very well may. It SHOULD reduce the TCG exclusives, but we all know it will reduce the OCG imports instead.
Wow, you're a shining example of optimism.

Personally if it doesn't increase to EN104, to me I see it possibly dropping both about evenly. So 8 OCG imports/7 TCG exclusives or 7OCG imports/8TCG exclusives.
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Hippocampus
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Hippocampus


Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 32
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Badges :
Sixth Sense 1658415264 Sixth Sense 3087721399Sixth Sense 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Sixth Sense Left_bar_bleue500/500Sixth Sense Empty_bar_bleue  (500/500)
MP:
Sixth Sense Left_bar_bleue200/200Sixth Sense Empty_bar_bleue  (200/200)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeSun Oct 13, 2013 12:14 am

ΛΔ wrote:
Hippocampus wrote:
...I don't believe this. They have saved these cards.
I agree!
Lol I feel that we disagree on pretty much everything, mc Laughing

ΛΔ wrote:
Wow, you're a shining example of optimism.
Thanks, I try.

ΛΔ wrote:
Personally if it doesn't increase to EN104, to me I see it possibly dropping both about evenly. So 8 OCG imports/7 TCG exclusives or 7OCG imports/8TCG exclusives.
Or they could just do 8 of each and make an even 100 as the last card number. I'd be cool with that.
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Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeMon Oct 14, 2013 12:16 pm

Hippocampus wrote:
ΛΔ wrote:
Hippocampus wrote:
...I don't believe this. They have saved these cards.
I agree!
Lol I feel that we disagree on pretty much everything, mc Laughing
I disagree.

Hippocampus wrote:
ΛΔ wrote:
Personally if it doesn't increase to EN104, to me I see it possibly dropping both about evenly. So 8 OCG imports/7 TCG exclusives or 7OCG imports/8TCG exclusives.
Or they could just do 8 of each and make an even 100 as the last card number. I'd be cool with that.
But then it'd be an uneven set (101). Which I'd be fine with, but personally I feel they'll just either keep the set number the same as before and reduce exclusives/imports by a near equal ratio, or bring it up the full +5 amount.
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Garaito
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Badges :
Sixth Sense Shiningfri-1


Character sheet
Name: Yamikaru
HP:
Sixth Sense Left_bar_bleue400/400Sixth Sense Empty_bar_bleue  (400/400)
MP:
Sixth Sense Left_bar_bleue150/150Sixth Sense Empty_bar_bleue  (150/150)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeMon Oct 14, 2013 9:12 pm

Well, any1 forget lavals *slapped

Ok, first, when i heard about this card long time ago, what i thought was " Ah, what kind of good this card has " Declare 1-6, then mill if u wrong. Lool, if you're Six-Sam player, you will think like that.

And all is changed when this card becomes mainstreame and LIMITED. My friend test it on a Dragon Chaos deck and wow, amazing, we saw nothing but monster cards are sent to the Graveyard.

i think i should try this at my Fire King deck too Laughing
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Junior Charmer
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Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeMon Oct 14, 2013 11:04 pm

Almost any deck can benefit from milling. Some obviously better than others, but in general any deck that is at least somewhat functionable in this age has some form of mill abuse written into it.

It's kinda why some people just hate Naturia Beast and want it banned. It's basically a no-cost spell negator. While at least with Barkion you have to have a full enough grave to use (though really you could just banish spells/traps you'll never be returning with it to make it effectively costless as well), or Landoise needing a spell in hand (probably the only true example of having a cost I can think of... any spells that could be recycled I can't see how Landoise would fit in a deck for it... of course Landoise is also arguably the least useful of the 3 Naturia negator synchros so I can't see why you'd want to bother recycling for it anyways).
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Hippocampus
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Hippocampus


Posts : 1868
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Join date : 2013-06-01
Age : 32
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Badges :
Sixth Sense 1658415264 Sixth Sense 3087721399Sixth Sense 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Sixth Sense Left_bar_bleue500/500Sixth Sense Empty_bar_bleue  (500/500)
MP:
Sixth Sense Left_bar_bleue200/200Sixth Sense Empty_bar_bleue  (200/200)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeTue Oct 15, 2013 11:27 am

Garaito wrote:
Well, any1 forget lavals *slapped

Ok, first, when i heard about this card long time ago, what i thought was " Ah, what kind of good this card has " Declare 1-6, then mill if u wrong. Lool, if you're Six-Sam player, you will think like that.

And all is changed when this card becomes mainstreame and LIMITED. My friend test it on a Dragon Chaos deck and wow, amazing, we saw nothing but monster cards are sent to the Graveyard.

i think i should try this at my Fire King deck too Laughing
Six Sams can definitely benefit from this card. Who wouldn't want a +6 to search for that Gateway... oh wait...
Well either way, Grandmaster can still retrieve milled sams. And considering nobody plays Macro Sams anymore, this is probably a good enough reason to include Sixth Sense in Six Sams.
Get it? 6 for 6... lol

ΛΔ wrote:
Almost any deck can benefit from milling. Some obviously better than others, but in general any deck that is at least somewhat functionable in this age has some form of mill abuse written into it.

It's kinda why some people just hate Naturia Beast and want it banned. It's basically a no-cost spell negator. While at least with Barkion you have to have a full enough grave to use (though really you could just banish spells/traps you'll never be returning with it to make it effectively costless as well), or Landoise needing a spell in hand (probably the only true example of having a cost I can think of... any spells that could be recycled I can't see how Landoise would fit in a deck for it... of course Landoise is also arguably the least useful of the 3 Naturia negator synchros so I can't see why you'd want to bother recycling for it anyways).
Honestly I think Barkion is more OP, because not only of the costless trick you said, but also because it's 2500 ATK, while Beast is weaker than that. Also most decks can make Level 6 easier than can Level 5.
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Garaito
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Badges :
Sixth Sense Shiningfri-1


Character sheet
Name: Yamikaru
HP:
Sixth Sense Left_bar_bleue400/400Sixth Sense Empty_bar_bleue  (400/400)
MP:
Sixth Sense Left_bar_bleue150/150Sixth Sense Empty_bar_bleue  (150/150)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeThu Oct 17, 2013 9:12 am

Hippocampus wrote:
Garaito wrote:
Well, any1 forget lavals *slapped

Ok, first, when i heard about this card long time ago, what i thought was " Ah, what kind of good this card has " Declare 1-6, then mill if u wrong. Lool, if you're Six-Sam player, you will think like that.

And all is changed when this card becomes mainstreame and LIMITED. My friend test it on a Dragon Chaos deck and wow, amazing, we saw nothing but monster cards are sent to the Graveyard.

i think i should try this at my Fire King deck too Laughing
Six Sams can definitely benefit from this card. Who wouldn't want a +6 to search for that Gateway... oh wait...
Well either way, Grandmaster can still retrieve milled sams. And considering nobody plays Macro Sams anymore, this is probably a good enough reason to include Sixth Sense in Six Sams.
Get it? 6 for 6... lol

ΛΔ wrote:
Almost any deck can benefit from milling. Some obviously better than others, but in general any deck that is at least somewhat functionable in this age has some form of mill abuse written into it.

It's kinda why some people just hate Naturia Beast and want it banned. It's basically a no-cost spell negator. While at least with Barkion you have to have a full enough grave to use (though really you could just banish spells/traps you'll never be returning with it to make it effectively costless as well), or Landoise needing a spell in hand (probably the only true example of having a cost I can think of... any spells that could be recycled I can't see how Landoise would fit in a deck for it... of course Landoise is also arguably the least useful of the 3 Naturia negator synchros so I can't see why you'd want to bother recycling for it anyways).
Honestly I think Barkion is more OP, because not only of the costless trick you said, but also because it's 2500 ATK, while Beast is weaker than that. Also most decks can make Level 6 easier than can Level 5.
seriously. u want ur s/t milled?
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Hippocampus
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Hippocampus


Posts : 1868
Charmer Power : 582
Join date : 2013-06-01
Age : 32
Favorite Charmer : Wynn
Badges :
Sixth Sense 1658415264 Sixth Sense 3087721399Sixth Sense 1380831044


Character sheet
Name: Theodore Tsakiris
HP:
Sixth Sense Left_bar_bleue500/500Sixth Sense Empty_bar_bleue  (500/500)
MP:
Sixth Sense Left_bar_bleue200/200Sixth Sense Empty_bar_bleue  (200/200)

Sixth Sense Empty
PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeThu Oct 17, 2013 12:37 pm

Garaito wrote:
seriously. u want ur s/t milled?
As far as United/Upstart/Smoke Signal/ROTA, it doesn't really matter if they're milled. The effect is the same; you're going through your deck to get your cards faster. Traps could be a problem, but I know many Six Sam aggro builds who hardly run any traps at all. So I guess the only real problem would be Asceticism or Dojo being milled, which you'd hopefully run multiples of anyway. But then again it's all up to you what cards you choose to run. Of course if you play OCG then this doesn't apply as much because you could mill staples like Heavy, Monster Reborn, etc. But if you roll a 6? You just win.
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PostSubject: Re: Sixth Sense   Sixth Sense I_icon_minitimeThu Oct 17, 2013 5:22 pm

Yeah, no matter how you cut it its a card that in theory SHOULD be a high risk high reward gamble effect, but in practice is just a low risk high reward gamble effect.
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