Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
Subject: CATASTOR'S FUN DECK ADVENTURE!!!!! Sat Jul 04, 2015 6:24 pm
WELCOME TO CATASTOR'S FUN DECK ADVENTURE!!!!! PRESENTING ME! YOUR GUIDE CATASTOR , ALONGSIDE PROF. CA.T.ASTOR
, AND MY HELPER! JUSTICE-CHAN!
For my old friend, hello, me, Catastor is back(being active) into this forum. For whoever new or don't know me, nice to meet you, my name is Catastor, but just
call me Cat or Justice :3 Catastor is pretty long and hard to type, harder than Justice anyway :v
Anyway, this will be a page where I will post some Deck List I managed to make(when
I'm bored anyway :v) with strange and rather quirky gimmick -w-
for that, I will be needing you guys input for making the deck more usable and fun to play XD
also, close the damn commentary! we will roll now!
Fun Deck with CA.T.ASTOR
: WELCOME! TO ALL OF YOU! TO MY REALM WHERE FUN IS CREATED IN A STRANGE DECK WITH EVEN STRANGER GIMMICK!
TODAY, I, PROF. CA.T.ASTOR WILL PRESENT YOU! THE BEAST OF THIS DUNGEON!
BEHOLD! THE DEMONIC "FIEND SKULL DRAGON!"
: BEAST WITH 2000 ATTACK AND 1200 DEFENSE! BEING DRAGON TYPE ALONGSIDE WIND ATTRIBUTE! THIS FEROCIOUS BEAST HAVE A SPECIAL EFFECT THAT WILL NULLIFY ANY FLIP MONSTER'S EFFECT, AND EVERY TRAP THAT TARGET HIM WILL BE NOTHING BUT DUST! NEGATED AND DESTROYED!
: what an interesting monster Prof. CA, but I am wanting to ask a question what monster is that? the monster type I mean, like tuner or effect?
: YOU, MY FRIEND, JUST ANSWER THE QUESTION OF WHY THIS CARD IS HARDLY USED, WHICH IS BECAUSE THIS CARD, IS NOTHING BUT A FUSION MONSTER! EVEN MORE, THIS CARD NEED A SPECIALIZED MATERIAL TO FUSION THIS CARD! WHICH MEANS THAT THINKING OF USING INSTANT FUSION OR KING OF SWAMP WON'T HELP! EVEN WORSE, THIS CARD IS A WIND TYPE! WHICH IS NOT ENCLOSED BY THE "HEX" SERIES THAT USED TO HELP THE CYBER DRAGON! WHICH MAKE THIS CARD EVEN WORSE BUT THAT WAS BEYOND OUR POINT, WE ARE HERE TO HAVE FUN! WHICH IS WHY, LET US GO DEEPER! TO UNDERSTAND THIS CARD BETTER
: FIEND SKULL, AS I HAVE SAID, IS A FUSION MONSTER, WITH LEVEL 5 AS ITS LEVEL ALONGSIDE THE FACT THAT IT USE 2 MONSTER AS ITS FUSION MATERIAL THE TWO OF ITS MATERIAL IS BEING CALLED "CAVE DRAGON" AND "LESSER FIEND"
: BOTH BEING EFFECT MONSTER! WE WILL COVER THE CARD CALLED "LESSER FIEND" FIRST!
: LESSER FIEND IS AN OLD CARD, WHICH IS ACTUALLY CALLED "LESSER ARCHFIEND", UNTIL HOW KONAMI MIS-TRANLATED THAT CARD, MAKING THE CARD ALWAYS CALLED "ARCHFIEND", YET NEVER HAVING "ARCHFIEND" AS ITS NAME
IT IS A FIEND TYPE AND DARK ATTRIBUTE CARD, WITH 5 LEVEL AND 2100 ATTACK ALONGSIDE 1000 ATTACK! A SOLID MONSTER! AND ITS EFFECT IS EVEN BETTER! ANY CARD THAT IS DESTROYED BY BATTLE BY THIS DEMON WILL BE BANISHED! WONDERFUL EFFECT FOR THE FACT THAT MOST DECK NOW USE THEIR GRAVE MORE AND MORE!
: a question again Prof, isn't this card much better than Fiend Skull and even more efficient? why are you focusing on "Fiend skull Dragon" instead of "Lesser Fiend"?
: THE ANSWER FOR THAT, MY FRIEND, IS OF COURSE BECAUSE OF THE LOOK! LOOK AT LESSER FIEND'S HEAD! IT ALMOST LOOKS LIKE THAT MONSTER IS BALD AND ALL! WHILE THE DEMON CALLED FIEND SKULL DRAGON, EVEN THE NAME SHOWN HOW MUCH BETTER HE IS IN COOLNESS THAN THE LESSER FIEND, EVEN LESSER FIEND HAVE TOLD US HOW LESSER HE IS THAN FIEND SKULL
: I see your reasoning, please continue
: WE WILL CONTINUE TO THE OTHER FUSION MATERIAL! BEHOLD! THE FEROCIOUS BEAST CALLED "CAVE DRAGON"!
: didn't seem any ferocious, he seems like sleeping
: FOOL! THIS BEAST IS A DRAGON TYPE AND WIND ATTRIBUTE BEING! WITH SHOCKING POWER OF 2000 ATTACK AND 100 DEFENSE! THIS BEAST IS NOT TO BE LOOKED DOWN!
: but prof, the card's effect have stop it from being summoned normally unless you have no monster on your field, alongside the fact that you need another face up Dragon type monster to perform attack with him
: TRUE! AND THAT IS WHY THIS IS A FUN DECK TALK! BECAUSE MOST OF THE CARD WE USE ARE ALMOST USELESS!
: and why is he called "Cave" but have wind attribute? should it be earth?
: THAT MY CHILD, IS NOT COVERED HERE, PLEASE COMPLAIN TOWARD KONAMI AND HOW THEY MAKE CARD
: the deck is rather low on monster number I see, can you explain how the deck is played prof?
: AS YOU CAN SEE MY FRIEND, WE ARE TO MAXIMIZE THE NUMBER OF THE FUSION MATERIAL FOR FIEND SKULL DRAGON, AND EVEN THEN, WE DON'T ACTUALLY USE THEM AT ALL!
ONE OF THE MAIN CARD IN THIS DECK IS "ELEMENTAL HERO PRISMA" MONSTER WITH 4 LEVEL, WARRIOR TYPE AND LIGHT ATTRIBUTE, WITH HIGH 1700 ATTACK AND 1200 DEFENSE, CAN REVEAL ONE FUSION MONSTER TO SEND 1 FUSION MATERIAL IN ITS MATERIAL LIST, FROM DECK TO GRAVEYARD TO COPY ITS NAME! A SOLID MOVE TO SEND CARDS LIKE "LESSER FIEND" ALONGSIDE "CAVE DRAGON"
IT CAN ALSO BE EASILY SEARCHED BY "REINFORCEMENT OF THE ARMY", ALONGSIDE LEVEL AT 4 TO USE AS EXCEED MATERIAL FOR RANK 4 MONSTER!
THE OTHER CARD IN TERM OF GRAVE SENDING IS "ARMAGEDDON KNIGHT" ANOTHER WARRIOR MONSTER WITH DARK ATTRIBUTE WHICH CAN BE SEARCHED BY "REINFORCEMENT OF THE ARMY" AS WELL
IT HAVE 4 LEVEL WITH 1400 ATTACK AND 1200 DEFENSE, WITH ABILITY TO SEND 1 DARK ATTRIBUTE MONSTER FROM DECK TO GRAVE WHEN IT IS SUMMONED! WHICH MEANS IT CAN SEND ANY DARK MONSTER, LIKE "LESSER FIEND"
BUT ITS BEST USE, IS ACTUALLY ON ANOTHER MONSTER, WHICH IS THE "INTERPLANETARYTHORNYPURPLY BEAST", MONSTER WITH 5 LEVEL, A BEAST TYPE AND DARK ATTRIBUTE. ABILITY THAT CAN SPECIAL SUMMON ITSELF FROM GRAVE WHEN A MONSTER YOU CONTROL IS DESTROYED BY BATTLE, A FREE LEVEL 5 MONSTER! SADLY, NOTE THAT THIS CARD CAN ONLY ACTIVATE ITS EFFECT ONCE PER TURN
: prof, you forgot that it is banished when it leave the field
: AND THAT AS WELL, THANK YOU FOR ANSWERING CATASTOR! ANOTHER TARGET OF ARMAGEDDON KNIGHT, IS OF COUSE, THE "PLAGUESPREAD ZOMBIE" A SMALL ZOMBIE TYPE CREATURE WITH DARK ATTRIBUTE, IT IS A LEVEL 2 TUNER MONSTER WITH ABILITY TO PUT 1 CARD FROM YOUR HAND TO TOP DECK AND SPECIAL SUMMON IT! AN EXTREMELY NICE CARD CONSIDERING THAT IT IS A TUNER MONSTER!
: I know! this card also got banished when it leave the field!
: CORRECT YOUNG ONE! THIS MONSTER WILL SHY AWAY FROM THE GRAVE AFTER YOU HAVE SPECIAL SUMMON IT BY ITS OWN EFFECT, STOPPING YOU FROM USING IT CONTINUOUSLY
that's a lot of card that got banished, is it really a good thing to do so?
OF COURSE IT IS!!! FOR WE ARE ABUSING ANOTHER CARD!!!! THE CARD KNOWN AS D.D.R
I know that card! it's an equip card that special summon a banished monster, in exchange of discarding one card
BINGO MY LITTLE ROBOT ASSISTANT! THIS CARD CAN BE USED TO SPECIAL SUMMON THE BANISHED "PLAGUESPREAD" OR "LESSER FIEND", MAKING THEM TARGET OF EITHER XYZ SUMMON OR SYNCHRO SUMMON!!!!
seems like the author is getting bored of writing this, which is why,
we will be ending this now
BU-BUT!!!! I'M NOT DONE YE-!!!
Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Sun Jul 05, 2015 11:26 am
What is this I don't even
If you're insisting on using all these old cards you should just play Goat Control...
So first of all is there any reason why you included Dark Hole instead of Raigeki?
Something you could try teching is A Hero Lives, since it searches Prisma without wasting your Normal Summon on it. Maybe take out Fusion Weapon, since that card is mostly useless. Another thing you could try is Necroface, to recycle your banished monsters quicker to use them again. Also, your Extra could use a Tiras.
ally of justice catastor Junior Charmer
Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Sun Jul 05, 2015 5:35 pm
I do note its fun deck :v Actually dig for cards that people says "old and useless" to run since making them having use is pretty cool -w-
also, Tiras is a fugly -w-
Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Mon Jul 06, 2015 10:56 am
ally of justice catastor wrote:
I do note its fun deck :v Actually dig for cards that people says "old and useless" to run since making them having use is pretty cool -w-
Dark Hole isn't useless at all. But Raigeki is just better.
ally of justice catastor Junior Charmer
Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Sun Aug 14, 2016 11:23 am
BACK AGAIN, I AM!!!!! CATASTOR'S FUN DECK ADVENTURE!!!!(insert clapping here)
I haven't been in this page for some long time, most of the time I spend here are just to meet up with friends and talk anyway, so I don't find a need to post stuff up, especially thanks to the inactivity of this forum
But now that some people are back once more, I think it'll be a great idea to spice things up and help people return back to the group good ol'way
That is, of course, deck list
this is the deck that I will showcase today:
Decklist:
Monster: 3 x Alpha the Magnet Warrior 3 x Beta the Magnet Warrior 3 x Gamma the Magnet Warrior 2 x Delta the Magnet Warrior 2 x Valkyrion the Magna Warrior 3 x Alpha the Electro-Magnet Warrior 3 x Beta the Electro-Magnet Warrior 3 x Gamma the Electro-Magnet Warrior 2 x Berserion the Electro-Magna Warrior
Spell: 1 x Raigeki 3 x White Elephant's Gift 2 x Polymerization 2 x Terraforming 3 x Magnet Field
Trap: 1 x Bottomless Trap Hole 1 x Endless Trap Hole 1 x Sandstorm Mirror Force 2 x Magnet Conversion
Extra Deck: 2 x Super Conduction Machine Imperion Magnum 1 x Magical Sea Castle Aigaion 1 x Evilswarm Ouroboros 1 x Dark Rebellion XYZ Dragon 1 x Cairngorgon, Antiluminescent Knight 1 x Number 55: Gogogo Goliath 1 x Number 103: Ragnazero 1 x Number 101: Silent Honor ARK 1 x Daigusto Emeral 1 x Number 52: Diamond Crab King 1 x Super Quantal Mech Beast Grampulse 1 x Leviair the Sea Dragon 1 x Giant Soldier of Steel 1 x Number 49: Fortune Tune
There's a lot of thing that this deck could do, from spamming XYZ with the help of Magnet Field to return your magnet warrior in grave to field, to call Valkyrion or Berserion in the speed of light with extremely high searching speed of the Electro-Magnet cards, to fusion summoning Imperion Magnum with the help of Alpha's searching
White Elephant's Gift help with the dead normal monster you have in hand, giving a quick hand flushing that can be a +1 as long as you have Magnet Field on
In fact, I could easily say that Magnet Field is one of the few reason this deck work really well, since it help you protect your Magnet Warrior with the effect of returning op's monster when they battle your Magnet Warrior, and the fact that special summoning your Magnet Warrior could give you an upper hand with effect activation from your Electro-Magnet monsters or xyz and White Elephant's Gift fodder with the normal Magnet Warrior
The best hand you could have while playing is basically: Magnet Field/Terraforming, Valkyrion/Berserion, White Elephant's Gift, Gamma Electro-Magnet, Normal Magnet Warrior
summon Gamma, use effect to ss your Normal Magnet Warrior, activate White Elephant to draw 2 by sacrificing your Magnet Warrior, put Magnet Field, return your sacrificed Magnet Warrior and vo'ila, +1 card in hand while recycling your hand easily
And we haven't dwell deep into the new entry of the Magnet Warrior, have we? Delta the Magnet Warrior, a lvl 4 effect monster with rock type and earth attribute, average attack and defense stat aside, his effect really give him a room into the deck
being a Magnet Warrior means that it could be targeted by the special summoning effect of the Electro-Magnet, and thanks to Delta being a effect monster, he could do stuff that other Magnet Warrior can't do
Dropping a Magnet Warrior into grave seems to be a bad idea at first, but with Berserion summoning condition being banishing the Electro-Magnet version of Alpha Beta Gamma, alongside fast returning of Magnet Conversion and Magnet Field's ressurection, it is a good skill to have :3
its second skill, which is the ability to insta-summon Valkyrion with the cost of 3 banish Magnet Warrior seems pretty bad at first, but if you have enough grave and you need some boss monster on field, it is not that bad of a choice, a 3500 beatstick with effect of summoning 3 lvl 4 that could make Ouroboros is appriciated to have, and banished card could be returned to field with Berserion's second effect, Magnet Conversion's second effect, or good ol'Leviar, our reliable rank 3 card ;3
The card that you could change around are the trap cards, mainly Magnet Conversion with Dark Factory of Mass Production if you're going to focus on Valkyrion summoning, and Delta the Magnet Warrior
TBH, while I do point out that Delta is a good card, it also have a demerit with it, which is the fact that its a monster and you need to waste your normal summon if you have it in your hand
Which is why, for people who doubt Delta, Painful Decision is one of the card that could replace it, AKA sending 1 lvl 4 or lower normal monster from deck to grave and grab that normal monster from your deck to hand
it could fill your grave up, giving target for Magnet Field and adding the normal monster to hand give you a solid target for Elephant's Gift and Valkyrion
That's it for now, I hope you enjoy this post If you do, please give out a helpful critic and testing on the deck, giving out a card to try making a deck for next time I post stuff up is also a good challenge for me(of course, as long as its not mainstream)
Next deck will be about Dystopia-Seven Sins deck, wait for it ;3
ally of justice catastor Junior Charmer
Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Mon Oct 03, 2016 6:44 am
This is actually the second time I'm typing this, thanks to misclicking something and when I return back to this page, everything I've typed got erased T.T
Anyway, leaving that aside, welcome back to Catastor's fun deck corner, where the deck will make you and those you play against wonder what the hell is wrong with you yet they work, strangely
As I have mentioned before, this is a deck based on Dystopia the Despondent(Antihope still sounds much better) that can make you xyz summon Seven Sins without using its own effect, or "Dat Flamvell Guard and Shadow Specter material :v"
Here is the decklist:
Decklist:
Monster: 2 x Shadow Specter 2 x Aqua Spirit 3 x Flamvell Guard 3 x D.D. Trainer 3 x Dystopia the Despondent 3 x Dragard 1 x Rescue Rabbit 3 x Kinka-byou 2 x Mystic Piper
2 x Painful Decision 2 x Allure of Darkness 1 x One for One 3 x White Elephant's Gift 2 x Level Lifter 1 x Soul Charge 1 x Dragon's Mirror 3 x Tri-wight 1 x Twin Twister
Trap: 2 x Drowning Mirror Force
Extra: 1 x First of the Dragon(Wyrn still sounds better) 1 x Scarlight Red Dragon Archfiend 1 x AOJ Catastor(its a must) 1 x Great Old One Hastur 1 x Tatsunoko 2 x Formula Synchron 2 x Number 77: Seven Sins 1 x Daigusto Emeral 2 x Sylvan Princessprite 2 x Slacker Magician 1 x Number 54: Lion Heat
I don't really have much time, so I think I'll explain the deck when I get back I'm so late for my class :v Anyway, at my home now so I can start the explaining
First of, you might question the reason for 2 Mystic Piper instead of 3 like most level 1 deck, even more that the deck have around 15 level 1(including the 2 Mystic Piper), and the reason is.... You won't really have those level 1 in your deck at all
most of the time you'll try your best to mill them away with Painful Decision or sending them out with the help of White Elephant's Gift
But even so 3 Mystic Piper is not a bad choice, trading 1 Dragard for it is pretty a good choice as well(if you don't wanna put a lot of lvl 5 synchro)
Second, your deck will be basically an Exodia deck(As Hippo could say against the prototype of this deck, aka my lvl 1 normal deck in other page), where your hand will quickly be recycled with the help of both your monster and spell
Allure of Darkness is a very good card, as shown that it managed to enter limited zone for a long time before being released recently, and the jank Shadow Specter is there to maximize the dark monster, the same as D.D. Trainer(tho, his stat is good enough)
your best card to use is the Tri-Wight, the best and key card of this deck, as you can special summon a lot of lvl 1 and draw your best with the help of card like White Elephant's Gift, Sylvan Princessprout or Formula Synchron
And finally, Dystopia Its a very strange card as you all know, a lvl 12 beater that can only be summoned by tributing 4 lvl 1 monster on your field, which can be easily fulfilled with the help of Tri-Wight, One for One, and even card like Kinka-Byou But that's not the reason he's there tho
Dystopia in this deck, while summoning him will be cool, his very reason here is to be a sacrifice for Level Lifter spell, which let you to discard 1 monster and give 2 monster you control the same level as one you discard, AKA easily giving 2 lvl 12 monster on your field for Seven Sins
A card that I suggest trading away for better card is the Drowning Mirror Force, Rescue Rabbit, or Twin Twister
A card that I suggest putting in is level 5 synchro such as Armades or T.G. Hyper Librarian or Yokotuner, a fairly good level 1 that is basically another Kinka-byou in your deck but can't return to hand
Ask me everything you want to know about this deck :3 Gemini out!
Last edited by Hippocampus on Mon Oct 03, 2016 11:45 am; edited 1 time in total (Reason for editing : double post)
Hippocampus Mod - Friendly Neighborhood Garbage Collector
Posts : 1868 Charmer Power : 582 Join date : 2013-06-01 Age : 32 Favorite Charmer : Badges :
Character sheet Name: Theodore Tsakiris HP: (500/500) MP: (200/200)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Mon Oct 03, 2016 11:47 am
You can still edit your own posts, ya know I merged them for you this time, but keep in mind it's against the rules to double post if it's within 24 hours, okay?
Anyway, I've always loved Kinka-Piper decks, so I approve of this. Have you tried Creature Swap in here?
ally of justice catastor Junior Charmer
Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Sat Feb 11, 2017 1:03 pm
First thing first, which is pretty OoT, is the fact that I'm getting into Initial D meme again, somehow Multi-Track Drifting anyone? .... Yes, that's stupid its a Deja Vu, since I've been in this place before
......
Okay, I'll stop
Coming back on topic, welcome again to Catastor's fun deck adventure, where I will bring strange as hell deck and make it somewhat work into a fun to play yet surely not competitive deck
now, let me thank Grimro328 for this very interesting idea, an OCG, Japanese Youtube channel who make some crazy deck that's real cool(not counting his eargasm voice as well, HHHNNNNGGG!!!!) Video that give idea for this deck:
And let's not get any longer, here is the deck list:
Deck List:
Monster(21): 3 x Dorogan, the Mad Flame Kaiju 2 x Twilight Ninja Getsuga, the Shogun 2 x Black Dragon Ninja 2 x Kumongous, the Sticky String Kaiju 3 x Earth Armor Ninja 3 x Ninja Grandmaster Hanzo 3 x Flame Armor Ninja 3 x Twilight Ninja Shingetsu
Spell(11): 1 x Raigeki 2 x Armor Ninjitsu Art of alchemy 1 x Rinforcement of Army 2 x The Warrior Returning Alive 2 x Twin Twister 3 x Ninjitsu Art Notebook
Trap(9): 1 x Bottomless Trap Hole 1 x Evacuation Compulsory Device 2 x Ninjitsu Art of Duplication 2 x Ninjitsu Art of Transformation 2 x Ninjitsu Art of Super-Transformation
Extra Deck(15): 1 x Wind-Up Arsenal Zenmaioh 1 x Adreus, Keeper of Armageddon 1 x Number 14: Greedy Sarameya 1 x Number 61: Volcanosaurus 1 x Number 12: Crimson Shadow Armor Ninja 1 x Number 85: Crazy Box 1 x Dark Rebellion XYZ Dragon 1 x Cairngorgon, Antiluminescent Knight 1 x Number 103: Ragnazero 1 x Blade Armor Ninja 1 x Number 101: Silent Honor Ark 1 x Number 98: Antitopian 1 x Number 82: Heartlandraco 1 x Daigusto Emeral 1 x Number 80: Rhapsody in Berserk
The key card here's being 3, Hanzo, Earth and Duplication
As you can see from the deck using the new Ninjitsu Art card, Ninjitsu Art Notebook, its using the highest potential of Hanzo, which is during a normal summon adding 1 Ninjitsu Art card by adding Notebook, which is then used to discard maybe Fire Armor or dead Black Dragon in hand for any other Ninjitsu Art, or in case you need hand, Armor Ninjitsu Art of Alchemy, which is a +1 and deck thinning with the need of just 1 card
True MVP in this deck tho, is the Kaiju-Black Dragon combo I'm pretty sure that most people already know Kaiju's effect, which is basically old favorite Volcanic Queen effect but without the need to sacrifice one's normal summon But what they don't know is the fact that Black Dragon Ninja work with them real good
Let's take a look at Black Dragon Ninja first:
its a 2600 atk lvl 7 with the ability to erase 1 monster from the field, but return them to its owner when its gone And while it might seems bad, considering how many removal card out there right now, it can work to your benefit
You see, when you use a Kaiju monster on your opponent, you're still the owner of the card, like how you can Owner Seal your Kaiju back to yourself And thanks to the fact that Black Dragon return them to the owner's field when it leave the field, you can just Kaiju their wall monster, call Black Dragon with Ninjitsu Art of Transforming, then use its effect to send itself and the Ninjitsu Art of Transforming to banish your Kaiju, which will then return to your field since it left the field A powerful and quick combo to remove your opponent's card and owning a good beatstick in field
Another good card in this deck being Getsuga the Shogun
A lvl 8 ninja with a very good stat, only needing 1 tribute to summon it, and the ability to swarm your field with any ninja monster in your grave as long as you can change its battle position from attack to defense with its own effect of course, the main target's usually Hanzo and Shingetsu, that is to add another ninja monster from deck by the effect of Hanzo alongside letting you perform an XYZ summon of a rank 4 monster with such a low cost another card to summon back is Earth Armor and Flame Armor, which with the help of Flame Armor leveling itself up to lvl 5, you can perform a XYZ summon for a rank 5 just as easy as summoning a rank 4 Alongside the fact that Earth Armor can special summon itself when you have no field for Getsuga to tribute summon itself, this tactic is really viable and easy to perform at most time
The reason of using the first batch Kaiju(that is, Dorogan and Kumongous) is because that Super-Transformation and Transformation is able to target each one of them as target to special summon from deck, meaning that they won't be a dead card when you don't draw them and Super-Transformation's near-Kaiju-like effect could be used to help controlling the enemy's field
Duplication is one of the reason this deck's working so well As you can see in Grimro's video, Duplication let you to swap your sitting duck Hanzo with either another Hanzo, which can be used to fetch Getsuga or other Ninja monster like Earth Armor, or Shingetsu, which when destroyed have literally the same effect as special summoned Hanzo, which is, adding other Ninja monster with them staying on field, they also give a good fodder for Black Dragon and Alchemy to exploit
That seems to be all that I wanted to explain, if you have a question to ask, then ask away now, get the sunlight if you wanna see me
Have fun playing with this deck! Next one I'll probably post about my Reshef-Normal deck, so stay tuned
ally of justice catastor Junior Charmer
Posts : 424 Charmer Power : 1485 Join date : 2012-07-29 Age : 26 Location : a dimension called EXTRA DECK Favorite Charmer : Badges :
Character sheet Name: ally of justice decisive armor HP: (300/300) MP: (150/150)
Subject: Re: CATASTOR'S FUN DECK ADVENTURE!!!!! Sat Feb 03, 2018 1:06 pm
Man, IT IS GOOD TO BE BACK BABY! Welcome! To Catastor's FUN DECK ADVENTURE! DRAMA ALERT NATION!!!!! I'M YOUR HOST, KEEMSTAR! .... Okay, beat dead joke done, now I can get into the good stuff
Hello again guys, Catastor here, been away from this forum in like.... holy cow, is that a year since I post something in this group? shees, I've got too hooked up with my 3DS and LoL
now, I'm here again to share some deck that I've been having fun with, a drum roll please
oh yeah baby, we all know where this is going Fishborg Synchro deck
as you can see, this is a full water-attribute deck that abuse the godly recovery card from the attribute, like Salvage, Surface and my new favorite, White Salvation
the deck's gameplay is simple first, you'll need to get the three main card in the graveyard, AKA Fishborg Archer, Fishborg Doctor and Fishborg Planter, a level 3 tuner, level 4 and level 2 monster that can special summon themselves to the field with cheap cost
do the math on it, 3 + 4 + 2 = 9 so, with a cost of 1 discard, you can easily get a Trishula. extremely cheap
on the other hand, I put in Hammer Shark because it is a lvl 4 beatstick, with a fairly useful ability that can special summon a level 3 or lower Water monster, with target like Beautunaful Fish, a level 1 that can banish itself on its summon to fetch a level 4 or lower Water monster, Fishborg Planter, which is a good material for link, and Fishborg Archer, AKA a quick level 6 synchro for something like Coral Dragon, Brionac and White Dolphin
on other side, I put in Royal Eel, a level 4 Tuner that can only be synchro material-ed if you use all Fish monster for such thing, AKA not a problem in this deck Its main use are to quickly get milled VIA Fishborg Planter, discarded VIA Fishborg Archer or get summoned by Beautunaful and use as link material, since its whole worth are in the grave
you see, thanks to a card called Doublefin Shark, a level 4 water monster that can special summon a level 3 or 4 Water attribute monster from graveyard while not restricting summon beside only water summon, is extremely powerful with both Fishborg Archer, a level 3 tuner which is capable of being used to summon something like Gungrir for a quick field wipe, or Royal Eel, which, thanks to a certain White Aura Whale, a level 8 Synchro that can destroy all attack position monster your opponent control, makes it a very valuable card to fetch
for the magic/trap area, I put in King's Consonance because on 2 thing: 1. it can quickly fetch me a field when I really need them, for example, get a Coral Dragon to synchro into White Aura Biphamet, a level 10 synchro that need water sycnhro tuner to summon but is a huge beatstick with crazy capability to survive thanks to its effect 2. it can stop the enemy hard on the road, since by banishing Fishborg Archer and Fishborg Planter, I get to summon Cryston Ametrix, a level 5 synchro that change all attack position special summoned monster into defense position, and any level 4 with Royal Eel, which can fetch me a White Aura Whale to wipe the enemy's attack position monster and get your balance once more
Counter Gate, on the other hand, is mostly used because this deck is extremely weak defensively if you didn't managed to set up, this card let you gain momentum with the draw and free special summon when you managed to draw a monster card This card can be changed TBH, there are many more defensive card that cripple the enemy much more like Mirror Force or something else, but the draw really set this card apart from the others
I think that's what I can say for now, if you have any input or question on how to play this deck or anything else, even about me!(as long as it's nothing creepy), ask away! I'll do my best to answer them(again, as long as it's nothing creepy)
That's all for now Catastor, out! SQUADFAM JUJITSU